lifespan : number The lifespan allows you to give a Game Object a lifespan in milliseconds. Once the Game Object is 'born'
[readonly] children : Array.<Displa
[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag
key : string | Phaser.RenderTexture |
setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters
reset(x, y, health) → {PIXI.DisplayObject} Resets the Game Object
moveDown() → {PIXI.DisplayObject} Moves this Game Object down one place in its parents display list
[readonly] type : number The const type of this object.
revive(health) → {PIXI.DisplayObject} Brings a 'dead' Game Object
contains(child) → {Boolean} Determines whether the specified display object is a child of the D
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