setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters
removeChild(child) → {DisplayObject}
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
[readonly] children : Array.<Displa
lifespan : number The lifespan allows you to give a Game Object a lifespan in milliseconds. Once the Game Object is 'born'
reset(x, y, health) → {PIXI.DisplayObject} Resets the Game Object
[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag
moveDown() → {PIXI.DisplayObject} Moves this Game Object down one place in its parents display list
swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters
stop() Stops the currently playing animation. Source code:
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