reset(x, y, health) → {PIXI.DisplayObject} Resets the Game Object
moveDown() → {PIXI.DisplayObject} Moves this Game Object down one place in its parents display list
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
key : string | Phaser.RenderTexture |
setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters
[readonly] children : Array.<Displa
lifespan : number The lifespan allows you to give a Game Object a lifespan in milliseconds. Once the Game Object is 'born'
[readonly] type : number The const type of this object.
name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant
debug : boolean A debug flag designed for use with Game.enableStep.
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