lifespan : number The lifespan allows you to give a Game Object a lifespan in milliseconds. Once the Game Object is 'born'
moveDown() → {PIXI.DisplayObject} Moves this Game Object down one place in its parents display list
[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag
[readonly] type : number The const type of this object.
[readonly] children : Array.<Displa
key : string | Phaser.RenderTexture |
setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters
removeChild(child) → {DisplayObject}
debug : boolean A debug flag designed for use with Game.enableStep.
loop : boolean Should the current animation loop or not? Source
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