key : string | Phaser.RenderTexture | Phaser.BitmapData | Phaser.Video | PIXI.Texture
The key of the image or texture used by this Game Object during rendering.
If it is a string it's the string used to retrieve the texture from the Phaser Image Cache.
It can also be an instance of a RenderTexture, BitmapData, Video or PIXI.Texture.
If a Game Object is created without a key it is automatically assigned the key __default
which is a 32x32 transparent PNG stored within the Cache.
If a Game Object is given a key which doesn't exist in the Image Cache it is re-assigned the key __missing
which is a 32x32 PNG of a green box with a line through it.
Type
- string | Phaser.RenderTexture | Phaser.BitmapData | Phaser.Video | PIXI.Texture
- Inherited From
- Source code: gameobjects/components/Core.js (Line 203)
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