texture : PIXI.Texture The texture the animation
getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the displayObjectContainer
world : Phaser.Point The world coordinates of this
alive : boolean A useful flag to control if the Game Object is alive or dead. This is set automatically by the Health components
cameraOffset : Phaser.Point The x/y coordinate offset
moveUp() → {PIXI.DisplayObject} Moves this Game Object up one place in its parents display list
play(loop) Plays the currently set animation. Parameters
update() Override this method in your own custom objects to handle any update requirements.It is called immediately after preUpdate
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
removeChild(child) → {DisplayObject}
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