Creature#cameraOffset
  • References/Game Development/Phaser/Game Objects/Creature

cameraOffset : Phaser.Point The x/y coordinate offset

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Creature#bringToTop()
  • References/Game Development/Phaser/Game Objects/Creature

bringToTop() → {PIXI.DisplayObject} Brings this Game Object to the top of its parents display list

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Creature#world
  • References/Game Development/Phaser/Game Objects/Creature

world : Phaser.Point The world coordinates of this

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Creature#texture
  • References/Game Development/Phaser/Game Objects/Creature

texture : PIXI.Texture The texture the animation

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Creature#manager
  • References/Game Development/Phaser/Game Objects/Creature

manager :CreatureManager The CreatureManager instance for this object. Source

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Creature#update()
  • References/Game Development/Phaser/Game Objects/Creature

update() Override this method in your own custom objects to handle any update requirements.It is called immediately after preUpdate

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Creature#getLocalBounds()
  • References/Game Development/Phaser/Game Objects/Creature

getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the displayObjectContainer

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Creature#removeChildren()
  • References/Game Development/Phaser/Game Objects/Creature

removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.

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Creature#removeChild()
  • References/Game Development/Phaser/Game Objects/Creature

removeChild(child) → {DisplayObject}

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Creature#destroyPhase
  • References/Game Development/Phaser/Game Objects/Creature

[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag

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