update() Override this method in your own custom objects to handle any update requirements.It is called immediately after preUpdate
events : Phaser.Events All Phaser Game Objects
getChildAt(index) → {DisplayObject}
texture : PIXI.Texture The texture the animation
animations : Phaser.AnimationManager
bringToTop() → {PIXI.DisplayObject} Brings this Game Object to the top of its parents display list
[readonly] inCamera : boolean Checks if the Game Objects bounds intersect with the Game Camera
alive : boolean A useful flag to control if the Game Object is alive or dead. This is set automatically by the Health components
[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag
setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters
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