isPlaying : boolean Is the current animation playing? Source code:
animation :CreatureAnimation The CreatureAnimation instance. Source code:
removeChildAt(index) → {DisplayObject}
addChild(child) → {DisplayObject}
autoCull : boolean A Game Object with autoCull set to true will check its bounds against the World Camera every frame
addChildAt(child, index) → {DisplayObject}
preUpdate() Automatically called by World.preUpdate. Source code:
data : Object An empty Object that belongs to this Game Object.This value isn't ever used internally by Phaser, but may be
setAnimation(key) Sets the Animation this Creature object will play, as defined in the mesh data. Parameters
exists : boolean Controls if this Game Object is processed by the core game loop.If this Game Object has a physics body it
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