loop : boolean Should the current animation loop or not? Source
stop() Stops the currently playing animation. Source code:
contains(child) → {Boolean} Determines whether the specified display object is a child of the D
getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance
revive(health) → {PIXI.DisplayObject} Brings a 'dead' Game Object
swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters
sendToBack() → {PIXI.DisplayObject} Sends this Game Object to the bottom of its parents display
[readonly] z : number The z depth of this Game Object within its parent Group.No two
pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic
isPlaying : boolean Is the current animation playing? Source code:
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