debug : boolean A debug flag designed for use with Game.enableStep.
name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant
loop : boolean Should the current animation loop or not? Source
[readonly] previousRotation : number The rotation the Game Object was in set to in the previous
swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters
[readonly] z : number The z depth of this Game Object within its parent Group.No two
getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance
pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic
sendToBack() → {PIXI.DisplayObject} Sends this Game Object to the bottom of its parents display
stop() Stops the currently playing animation. Source code:
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