Component.Core#game
  • References/Game Development/Phaser/Game Objects/Components/Component.Core

game : Phaser.Game A reference to the currently running Game

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Component.Animation#Animation
  • References/Game Development/Phaser/Game Objects/Components/Component.Animation

new Animation() The Animation Component provides a play method, which is a proxy to the AnimationManager.play

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Component.Delta#deltaY
  • References/Game Development/Phaser/Game Objects/Components/Component.Delta

[readonly] deltaY : number Returns the delta y value. The difference between world.y now and

2025-01-10 15:47:30
Component.Bounds#bottom
  • References/Game Development/Phaser/Game Objects/Components/Component.Bounds

bottom : number The sum of the y and height properties.This is the same as y + height - offsetY.

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Component.Delta#Delta
  • References/Game Development/Phaser/Game Objects/Components/Component.Delta

new Delta() The Delta component provides access to delta values between the Game Objects current and previous position.

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Component.Smoothed#Smoothed
  • References/Game Development/Phaser/Game Objects/Components/Component.Smoothed

new Smoothed() The Smoothed component allows a Game Object to control anti-aliasing of an image based texture.

2025-01-10 15:47:30
Component.PhysicsBody#y
  • References/Game Development/Phaser/Game Objects/Components/Component.PhysicsBody

y : number The position of the Game Object on the y axis relative to the local coordinates of the parent.

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Component.PhysicsBody#PhysicsBody
  • References/Game Development/Phaser/Game Objects/Components/Component.PhysicsBody

new PhysicsBody() The PhysicsBody component manages the Game Objects physics body and physics enabling.It also overrides the x

2025-01-10 15:47:30
Component.Core#data
  • References/Game Development/Phaser/Game Objects/Components/Component.Core

data : Object An empty Object that belongs to this Game Object.This value isn't ever used internally by Phaser, but may be

2025-01-10 15:47:30
Component.Core#pendingDestroy
  • References/Game Development/Phaser/Game Objects/Components/Component.Core

pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic

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