[readonly] deltaY : number Returns the delta y value. The difference between world.y now and
update() Override this method in your own custom objects to handle any update requirements.It is called immediately after preUpdate
events : Phaser.Events All Phaser Game Objects
new Smoothed() The Smoothed component allows a Game Object to control anti-aliasing of an image based texture.
new PhysicsBody() The PhysicsBody component manages the Game Objects physics body and physics enabling.It also overrides the x
game : Phaser.Game A reference to the currently running Game
[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate
y : number The position of the Game Object on the y axis relative to the local coordinates of the parent.
maxHealth : number The Game Objects maximum health value. This works in combination with the heal method to ensure
alive : boolean A useful flag to control if the Game Object is alive or dead. This is set automatically by the Health components
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