new Animation() The Animation Component provides a play method, which is a proxy to the AnimationManager.play
new InWorld() The InWorld component checks if a Game Object is within the Game World Bounds.An object is considered as being "in
new Delta() The Delta component provides access to delta values between the Game Objects current and previous position.
update() Override this method in your own custom objects to handle any update requirements.It is called immediately after preUpdate
y : number The position of the Game Object on the y axis relative to the local coordinates of the parent.
left : number The left coordinate of the Game Object.This is the same as x - offsetX.
events : Phaser.Events All Phaser Game Objects
game : Phaser.Game A reference to the currently running Game
[readonly] deltaY : number Returns the delta y value. The difference between world.y now and
bottom : number The sum of the y and height properties.This is the same as y + height - offsetY.
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