pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic
update() Override this method in your own custom objects to handle any update requirements.It is called immediately after preUpdate
[readonly] deltaY : number Returns the delta y value. The difference between world.y now and
[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate
new Delta() The Delta component provides access to delta values between the Game Objects current and previous position.
new Animation() The Animation Component provides a play method, which is a proxy to the AnimationManager.play
bottom : number The sum of the y and height properties.This is the same as y + height - offsetY.
game : Phaser.Game A reference to the currently running Game
events : Phaser.Events All Phaser Game Objects
alignTo(parent, position, offsetX, offsetY) → {Object}
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