bottom : number The sum of the y and height properties.This is the same as y + height - offsetY.
game : Phaser.Game A reference to the currently running Game
new Smoothed() The Smoothed component allows a Game Object to control anti-aliasing of an image based texture.
[readonly] deltaY : number Returns the delta y value. The difference between world.y now and
new PhysicsBody() The PhysicsBody component manages the Game Objects physics body and physics enabling.It also overrides the x
update() Override this method in your own custom objects to handle any update requirements.It is called immediately after preUpdate
left : number The left coordinate of the Game Object.This is the same as x - offsetX.
new InWorld() The InWorld component checks if a Game Object is within the Game World Bounds.An object is considered as being "in
y : number The position of the Game Object on the y axis relative to the local coordinates of the parent.
new Animation() The Animation Component provides a play method, which is a proxy to the AnimationManager.play
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