alive : boolean A useful flag to control if the Game Object is alive or dead. This is set automatically by the Health components
left : number The left coordinate of the Game Object.This is the same as x - offsetX.
new Animation() The Animation Component provides a play method, which is a proxy to the AnimationManager.play
new Delta() The Delta component provides access to delta values between the Game Objects current and previous position.
new InWorld() The InWorld component checks if a Game Object is within the Game World Bounds.An object is considered as being "in
[readonly] deltaY : number Returns the delta y value. The difference between world.y now and
bottom : number The sum of the y and height properties.This is the same as y + height - offsetY.
pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic
new PhysicsBody() The PhysicsBody component manages the Game Objects physics body and physics enabling.It also overrides the x
game : Phaser.Game A reference to the currently running Game
Page 1 of 9