game : Phaser.Game A reference to the currently running Game
new Animation() The Animation Component provides a play method, which is a proxy to the AnimationManager.play
[readonly] deltaY : number Returns the delta y value. The difference between world.y now and
bottom : number The sum of the y and height properties.This is the same as y + height - offsetY.
new Delta() The Delta component provides access to delta values between the Game Objects current and previous position.
new Smoothed() The Smoothed component allows a Game Object to control anti-aliasing of an image based texture.
y : number The position of the Game Object on the y axis relative to the local coordinates of the parent.
new PhysicsBody() The PhysicsBody component manages the Game Objects physics body and physics enabling.It also overrides the x
data : Object An empty Object that belongs to this Game Object.This value isn't ever used internally by Phaser, but may be
pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic
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