new Delta() The Delta component provides access to delta values between the Game Objects current and previous position.
new Animation() The Animation Component provides a play method, which is a proxy to the AnimationManager.play
alignTo(parent, position, offsetX, offsetY) → {Object}
[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate
new PhysicsBody() The PhysicsBody component manages the Game Objects physics body and physics enabling.It also overrides the x
update() Override this method in your own custom objects to handle any update requirements.It is called immediately after preUpdate
pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic
new Smoothed() The Smoothed component allows a Game Object to control anti-aliasing of an image based texture.
events : Phaser.Events All Phaser Game Objects
[readonly] deltaY : number Returns the delta y value. The difference between world.y now and
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