[readonly] deltaY : number Returns the delta y value. The difference between world.y now and
new Animation() The Animation Component provides a play method, which is a proxy to the AnimationManager.play
maxHealth : number The Game Objects maximum health value. This works in combination with the heal method to ensure
events : Phaser.Events All Phaser Game Objects
new PhysicsBody() The PhysicsBody component manages the Game Objects physics body and physics enabling.It also overrides the x
new InWorld() The InWorld component checks if a Game Object is within the Game World Bounds.An object is considered as being "in
pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic
new Smoothed() The Smoothed component allows a Game Object to control anti-aliasing of an image based texture.
alive : boolean A useful flag to control if the Game Object is alive or dead. This is set automatically by the Health components
update() Override this method in your own custom objects to handle any update requirements.It is called immediately after preUpdate
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