play(name, frameRate, loop, killOnComplete) → {
scaleMax : Phaser.Point The maximum scale this Game
setHealth Sets the health property of the Game Object to the given amount.Will never exceed the maxHealth value.
centerY : number The center y coordinate of the Game Object.This is the same as (y - offsetY) + (height / 2)
[readonly] previousPosition : Phaser.Point
cameraOffset : Phaser.Point The x/y coordinate offset
loadTexture(key, frame, stopAnimation) Changes the base texture the Game
name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant
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