frameName : string Gets or sets the current frame name of the texture being used to render this Game Object. To change the
centerY : number The center y coordinate of the Game Object.This is the same as (y - offsetY) + (height / 2)
checkWorldBounds : boolean If this is set to true the Game Object checks if it is within the World bounds each frame
overlap(displayObject) → {boolean} Checks to see if the bounds of this Game Object overlaps with
[readonly] previousPosition : Phaser.Point
cameraOffset : Phaser.Point The x/y coordinate offset
play(name, frameRate, loop, killOnComplete) → {
name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant
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