[readonly] offsetY : number The amount the Game Object is visually offset from its y coordinate
setHealth Sets the health property of the Game Object to the given amount.Will never exceed the maxHealth value.
cameraOffset : Phaser.Point The x/y coordinate offset
[readonly] previousPosition : Phaser.Point
loadTexture(key, frame, stopAnimation) Changes the base texture the Game
checkWorldBounds : boolean If this is set to true the Game Object checks if it is within the World bounds each frame
centerY : number The center y coordinate of the Game Object.This is the same as (y - offsetY) + (height / 2)
play(name, frameRate, loop, killOnComplete) → {
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