Component.FixedToCamera#FixedToCamera
  • References/Game Development/Phaser/Game Objects/Components/Component.FixedToCamera

new FixedToCamera() The FixedToCamera component enables a Game Object to be rendered relative to the game camera coordinates, regardless

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Component.LoadTexture#resetFrame()
  • References/Game Development/Phaser/Game Objects/Components/Component.LoadTexture

resetFrame() Resets the texture frame dimensions that the Game Object uses for rendering. Source

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Component.InputEnabled#input
  • References/Game Development/Phaser/Game Objects/Components/Component.InputEnabled

input : Phaser.InputHandler | null The

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Component.Health#damage
  • References/Game Development/Phaser/Game Objects/Components/Component.Health

damage Damages the Game Object. This removes the given amount of health from the health property. If health is taken below or is equal to zero

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Component.PhysicsBody#body
  • References/Game Development/Phaser/Game Objects/Components/Component.PhysicsBody

body : Phaser.Physics.Arcade.Body |

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Component.LifeSpan#revive()
  • References/Game Development/Phaser/Game Objects/Components/Component.LifeSpan

revive(health) → {PIXI.DisplayObject} Brings a 'dead' Game Object

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Component.Core#animations
  • References/Game Development/Phaser/Game Objects/Components/Component.Core

animations : Phaser.AnimationManager

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Component.Core#renderOrderID
  • References/Game Development/Phaser/Game Objects/Components/Component.Core

[readonly] renderOrderID : number The render order ID is used internally by the renderer and

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Component.Health#Health
  • References/Game Development/Phaser/Game Objects/Components/Component.Health

new Health() The Health component provides the ability for Game Objects to have a health propertythat can be damaged

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Component.Crop#crop()
  • References/Game Development/Phaser/Game Objects/Components/Component.Crop

crop(rect, copy) Crop allows you to crop the texture being used to display this Game Object.Setting

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