<static> preUpdate() The LifeSpan component preUpdate handler.Called automatically
resizeFrame(parent, width, height) Resizes the Frame dimensions that the Game Object uses for rendering. You shouldn't normally
exists : boolean Controls if this Game Object is processed by the core game loop.If this Game Object has a physics body it
new InputEnabled() The InputEnabled component allows a Game Object to have its own InputHandler and process input related events.
scaleMin : Phaser.Point The minimum scale this Game
cropRect : Phaser.Rectangle The Rectangle used
setFrame(frame) Sets the texture frame the Game Object uses for rendering. This is primarily an internal method used by
body : Phaser.Physics.Arcade.Body |
moveUp() → {PIXI.DisplayObject} Moves this Game Object up one place in its parents display list
animations : Phaser.AnimationManager
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