Component.LifeSpan.preUpdate()
  • References/Game Development/Phaser/Game Objects/Components/Component.LifeSpan

<static> preUpdate() The LifeSpan component preUpdate handler.Called automatically

2025-01-10 15:47:30
Component.LoadTexture#resizeFrame()
  • References/Game Development/Phaser/Game Objects/Components/Component.LoadTexture

resizeFrame(parent, width, height) Resizes the Frame dimensions that the Game Object uses for rendering. You shouldn't normally

2025-01-10 15:47:30
Component.Core#exists
  • References/Game Development/Phaser/Game Objects/Components/Component.Core

exists : boolean Controls if this Game Object is processed by the core game loop.If this Game Object has a physics body it

2025-01-10 15:47:30
Component.InputEnabled#InputEnabled
  • References/Game Development/Phaser/Game Objects/Components/Component.InputEnabled

new InputEnabled() The InputEnabled component allows a Game Object to have its own InputHandler and process input related events.

2025-01-10 15:47:30
Component.ScaleMinMax#scaleMin
  • References/Game Development/Phaser/Game Objects/Components/Component.ScaleMinMax

scaleMin : Phaser.Point The minimum scale this Game

2025-01-10 15:47:30
Component.Crop#cropRect
  • References/Game Development/Phaser/Game Objects/Components/Component.Crop

cropRect : Phaser.Rectangle The Rectangle used

2025-01-10 15:47:30
Component.LoadTexture#setFrame()
  • References/Game Development/Phaser/Game Objects/Components/Component.LoadTexture

setFrame(frame) Sets the texture frame the Game Object uses for rendering. This is primarily an internal method used by

2025-01-10 15:47:30
Component.PhysicsBody#body
  • References/Game Development/Phaser/Game Objects/Components/Component.PhysicsBody

body : Phaser.Physics.Arcade.Body |

2025-01-10 15:47:30
Component.BringToTop#moveUp()
  • References/Game Development/Phaser/Game Objects/Components/Component.BringToTop

moveUp() → {PIXI.DisplayObject} Moves this Game Object up one place in its parents display list

2025-01-10 15:47:30
Component.Core#animations
  • References/Game Development/Phaser/Game Objects/Components/Component.Core

animations : Phaser.AnimationManager

2025-01-10 15:47:30