new FixedToCamera() The FixedToCamera component enables a Game Object to be rendered relative to the game camera coordinates, regardless
exists : boolean Controls if this Game Object is processed by the core game loop.If this Game Object has a physics body it
[readonly] previousRotation : number The rotation the Game Object was in set to in the previous
new InputEnabled() The InputEnabled component allows a Game Object to have its own InputHandler and process input related events.
cropRect : Phaser.Rectangle The Rectangle used
[readonly] deltaX : number Returns the delta x value. The difference between world.x now and
moveUp() → {PIXI.DisplayObject} Moves this Game Object up one place in its parents display list
<static> postUpdate() The PhysicsBody component postUpdate handler.Called automatically
x : number The position of the Game Object on the x axis relative to the local coordinates of the parent.
setFrame(frame) Sets the texture frame the Game Object uses for rendering. This is primarily an internal method used by
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