Component.FixedToCamera#FixedToCamera
  • References/Game Development/Phaser/Game Objects/Components/Component.FixedToCamera

new FixedToCamera() The FixedToCamera component enables a Game Object to be rendered relative to the game camera coordinates, regardless

2025-01-10 15:47:30
Component.Core#exists
  • References/Game Development/Phaser/Game Objects/Components/Component.Core

exists : boolean Controls if this Game Object is processed by the core game loop.If this Game Object has a physics body it

2025-01-10 15:47:30
Component.Core#previousRotation
  • References/Game Development/Phaser/Game Objects/Components/Component.Core

[readonly] previousRotation : number The rotation the Game Object was in set to in the previous

2025-01-10 15:47:30
Component.InputEnabled#InputEnabled
  • References/Game Development/Phaser/Game Objects/Components/Component.InputEnabled

new InputEnabled() The InputEnabled component allows a Game Object to have its own InputHandler and process input related events.

2025-01-10 15:47:30
Component.Crop#cropRect
  • References/Game Development/Phaser/Game Objects/Components/Component.Crop

cropRect : Phaser.Rectangle The Rectangle used

2025-01-10 15:47:30
Component.Delta#deltaX
  • References/Game Development/Phaser/Game Objects/Components/Component.Delta

[readonly] deltaX : number Returns the delta x value. The difference between world.x now and

2025-01-10 15:47:30
Component.BringToTop#moveUp()
  • References/Game Development/Phaser/Game Objects/Components/Component.BringToTop

moveUp() → {PIXI.DisplayObject} Moves this Game Object up one place in its parents display list

2025-01-10 15:47:30
Component.PhysicsBody.postUpdate()
  • References/Game Development/Phaser/Game Objects/Components/Component.PhysicsBody

<static> postUpdate() The PhysicsBody component postUpdate handler.Called automatically

2025-01-10 15:47:30
Component.PhysicsBody#x
  • References/Game Development/Phaser/Game Objects/Components/Component.PhysicsBody

x : number The position of the Game Object on the x axis relative to the local coordinates of the parent.

2025-01-10 15:47:30
Component.LoadTexture#setFrame()
  • References/Game Development/Phaser/Game Objects/Components/Component.LoadTexture

setFrame(frame) Sets the texture frame the Game Object uses for rendering. This is primarily an internal method used by

2025-01-10 15:47:30