game : Phaser.Game A reference to the currently running Game
update() Override this method in your own custom objects to handle any update requirements.It is called immediately after preUpdate
data : Object An empty Object that belongs to this Game Object.This value isn't ever used internally by Phaser, but may be
pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic
events : Phaser.Events All Phaser Game Objects
new Core() Core Component Features. Source code:
[readonly] z : number The z depth of this Game Object within its parent Group.No two
[readonly] fresh : boolean A Game Object is considered fresh if it has just been
exists : boolean Controls if this Game Object is processed by the core game loop.If this Game Object has a physics body it
debug : boolean A debug flag designed for use with Game.enableStep. Source
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