heal Heal the Game Object. This adds the given amount of health to the health property. Source code:
transformCallbackContext : Object The context under which transformCallback is called.
[readonly] z : number The z depth of this Game Object within its parent Group.No two
new Core() Core Component Features. Source code:
bringToTop() → {PIXI.DisplayObject} Brings this Game Object to the top of its parents display list
right : number The right coordinate of the Game Object.This is the same as x + width - offsetX.
exists : boolean Controls if this Game Object is processed by the core game loop.If this Game Object has a physics body it
input : Phaser.InputHandler | null The
new InCamera() The InCamera component checks if the Game Object intersects with the Game Camera.
new InputEnabled() The InputEnabled component allows a Game Object to have its own InputHandler and process input related events.
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