outOfBoundsKill : boolean If this and the checkWorldBounds property are both set to true then the kill
transformCallbackContext : Object The context under which transformCallback is called.
heal Heal the Game Object. This adds the given amount of health to the health property. Source code:
kill() → {PIXI.DisplayObject} Kills a Game Object. A killed Game Object has its alive
[readonly] deltaZ : number Returns the delta z value. The difference between rotation now
alignIn(container, position, offsetX, offsetY)
resizeFrame(parent, width, height) Resizes the Frame dimensions that the Game Object uses for rendering. You shouldn't normally
damage Damages the Game Object. This removes the given amount of health from the health property. If health is taken below or is equal to zero
destroy(destroyChildren, destroyTexture) Destroys the Game Object. This
[readonly] previousRotation : number The rotation the Game Object was in set to in the previous
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