Component.InWorld#outOfBoundsKill
  • References/Game Development/Phaser/Game Objects/Components/Component.InWorld

outOfBoundsKill : boolean If this and the checkWorldBounds property are both set to true then the kill

2025-01-10 15:47:30
Component.ScaleMinMax#transformCallbackContext
  • References/Game Development/Phaser/Game Objects/Components/Component.ScaleMinMax

transformCallbackContext : Object The context under which transformCallback is called.

2025-01-10 15:47:30
Component.Health#heal
  • References/Game Development/Phaser/Game Objects/Components/Component.Health

heal Heal the Game Object. This adds the given amount of health to the health property. Source code:

2025-01-10 15:47:30
Component.LifeSpan#kill()
  • References/Game Development/Phaser/Game Objects/Components/Component.LifeSpan

kill() → {PIXI.DisplayObject} Kills a Game Object. A killed Game Object has its alive

2025-01-10 15:47:30
Component.Delta#deltaZ
  • References/Game Development/Phaser/Game Objects/Components/Component.Delta

[readonly] deltaZ : number Returns the delta z value. The difference between rotation now

2025-01-10 15:47:30
Component.Bounds#alignIn()
  • References/Game Development/Phaser/Game Objects/Components/Component.Bounds

alignIn(container, position, offsetX, offsetY)

2025-01-10 15:47:30
Component.LoadTexture#resizeFrame()
  • References/Game Development/Phaser/Game Objects/Components/Component.LoadTexture

resizeFrame(parent, width, height) Resizes the Frame dimensions that the Game Object uses for rendering. You shouldn't normally

2025-01-10 15:47:30
Component.Health#damage
  • References/Game Development/Phaser/Game Objects/Components/Component.Health

damage Damages the Game Object. This removes the given amount of health from the health property. If health is taken below or is equal to zero

2025-01-10 15:47:30
Component.Destroy#destroy()
  • References/Game Development/Phaser/Game Objects/Components/Component.Destroy

destroy(destroyChildren, destroyTexture) Destroys the Game Object. This

2025-01-10 15:47:30
Component.Core#previousRotation
  • References/Game Development/Phaser/Game Objects/Components/Component.Core

[readonly] previousRotation : number The rotation the Game Object was in set to in the previous

2025-01-10 15:47:30