new Smoothed() The Smoothed component allows a Game Object to control anti-aliasing of an image based texture.
alive : boolean A useful flag to control if the Game Object is alive or dead. This is set automatically by the Health components
events : Phaser.Events All Phaser Game Objects
data : Object An empty Object that belongs to this Game Object.This value isn't ever used internally by Phaser, but may be
pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic
bottom : number The sum of the y and height properties.This is the same as y + height - offsetY.
new PhysicsBody() The PhysicsBody component manages the Game Objects physics body and physics enabling.It also overrides the x
y : number The position of the Game Object on the y axis relative to the local coordinates of the parent.
outOfBoundsKill : boolean If this and the checkWorldBounds property are both set to true then the kill
[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag
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