new Smoothed() The Smoothed component allows a Game Object to control anti-aliasing of an image based texture.
alive : boolean A useful flag to control if the Game Object is alive or dead. This is set automatically by the Health components
maxHealth : number The Game Objects maximum health value. This works in combination with the heal method to ensure
pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic
data : Object An empty Object that belongs to this Game Object.This value isn't ever used internally by Phaser, but may be
[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate
alignTo(parent, position, offsetX, offsetY) → {Object}
new PhysicsBody() The PhysicsBody component manages the Game Objects physics body and physics enabling.It also overrides the x
[readonly] deltaZ : number Returns the delta z value. The difference between rotation now
[readonly] fresh : boolean A Game Object is considered fresh if it has just been
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