left : number The left coordinate of the Game Object.This is the same as x - offsetX.
new InWorld() The InWorld component checks if a Game Object is within the Game World Bounds.An object is considered as being "in
maxHealth : number The Game Objects maximum health value. This works in combination with the heal method to ensure
events : Phaser.Events All Phaser Game Objects
update() Override this method in your own custom objects to handle any update requirements.It is called immediately after preUpdate
bottom : number The sum of the y and height properties.This is the same as y + height - offsetY.
[readonly] deltaY : number Returns the delta y value. The difference between world.y now and
new Animation() The Animation Component provides a play method, which is a proxy to the AnimationManager.play
[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag
<static> preUpdate() The InWorld component preUpdate handler.Called automatically by
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