frame : integer Gets or sets the current frame index of the texture being used to render this Game Object. To change the
resetFrame() Resets the texture frame dimensions that the Game Object uses for rendering. Source
resizeFrame(parent, width, height) Resizes the Frame dimensions that the Game Object uses for rendering. You shouldn't normally
setFrame(frame) Sets the texture frame the Game Object uses for rendering. This is primarily an internal method used by
loadTexture(key, frame, stopAnimation) Changes the base texture the Game
frameName : string Gets or sets the current frame name of the texture being used to render this Game Object. To change the