new InCamera() The InCamera component checks if the Game Object intersects with the Game Camera.
<static> postUpdate() The FixedToCamera component postUpdate handler.Called automatically
<static> preUpdate() The PhysicsBody component preUpdate handler.Called automatically
exists : boolean Controls if this Game Object is processed by the core game loop.If this Game Object has a physics body it
new Angle() The Angle Component provides access to an angle property; the rotation of a Game Object in degrees.
key : string | Phaser.RenderTexture |
new Bounds() The Bounds component contains properties related to the bounds of the Game Object.
debug : boolean A debug flag designed for use with Game.enableStep. Source
updateCrop() If you have set a crop rectangle on this Game Object via crop and since modified the cropRect
<static> preUpdate() The LifeSpan component preUpdate handler.Called automatically
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