Component.Health#damage
  • References/Game Development/Phaser/Game Objects/Components/Component.Health

damage Damages the Game Object. This removes the given amount of health from the health property. If health is taken below or is equal to zero

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Component.LoadTexture#resetFrame()
  • References/Game Development/Phaser/Game Objects/Components/Component.LoadTexture

resetFrame() Resets the texture frame dimensions that the Game Object uses for rendering. Source

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Component.LoadTexture#resizeFrame()
  • References/Game Development/Phaser/Game Objects/Components/Component.LoadTexture

resizeFrame(parent, width, height) Resizes the Frame dimensions that the Game Object uses for rendering. You shouldn't normally

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Component.Core#key
  • References/Game Development/Phaser/Game Objects/Components/Component.Core

key : string | Phaser.RenderTexture |

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Component.Core#debug
  • References/Game Development/Phaser/Game Objects/Components/Component.Core

debug : boolean A debug flag designed for use with Game.enableStep. Source

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Component.Destroy#destroy()
  • References/Game Development/Phaser/Game Objects/Components/Component.Destroy

destroy(destroyChildren, destroyTexture) Destroys the Game Object. This

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Component.Crop#updateCrop()
  • References/Game Development/Phaser/Game Objects/Components/Component.Crop

updateCrop() If you have set a crop rectangle on this Game Object via crop and since modified the cropRect

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Component.InputEnabled#input
  • References/Game Development/Phaser/Game Objects/Components/Component.InputEnabled

input : Phaser.InputHandler | null The

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Component.InCamera#InCamera
  • References/Game Development/Phaser/Game Objects/Components/Component.InCamera

new InCamera() The InCamera component checks if the Game Object intersects with the Game Camera.

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Component.FixedToCamera.postUpdate()
  • References/Game Development/Phaser/Game Objects/Components/Component.FixedToCamera

<static> postUpdate() The FixedToCamera component postUpdate handler.Called automatically

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