Component.InCamera#InCamera
  • References/Game Development/Phaser/Game Objects/Components/Component.InCamera

new InCamera() The InCamera component checks if the Game Object intersects with the Game Camera.

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Component.FixedToCamera.postUpdate()
  • References/Game Development/Phaser/Game Objects/Components/Component.FixedToCamera

<static> postUpdate() The FixedToCamera component postUpdate handler.Called automatically

2025-01-10 15:47:30
Component.PhysicsBody.preUpdate()
  • References/Game Development/Phaser/Game Objects/Components/Component.PhysicsBody

<static> preUpdate() The PhysicsBody component preUpdate handler.Called automatically

2025-01-10 15:47:30
Component.Core#exists
  • References/Game Development/Phaser/Game Objects/Components/Component.Core

exists : boolean Controls if this Game Object is processed by the core game loop.If this Game Object has a physics body it

2025-01-10 15:47:30
Component.Angle#Angle
  • References/Game Development/Phaser/Game Objects/Components/Component.Angle

new Angle() The Angle Component provides access to an angle property; the rotation of a Game Object in degrees.

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Component.Core#key
  • References/Game Development/Phaser/Game Objects/Components/Component.Core

key : string | Phaser.RenderTexture |

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Component.Bounds#Bounds
  • References/Game Development/Phaser/Game Objects/Components/Component.Bounds

new Bounds() The Bounds component contains properties related to the bounds of the Game Object.

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Component.Core#debug
  • References/Game Development/Phaser/Game Objects/Components/Component.Core

debug : boolean A debug flag designed for use with Game.enableStep. Source

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Component.Crop#updateCrop()
  • References/Game Development/Phaser/Game Objects/Components/Component.Crop

updateCrop() If you have set a crop rectangle on this Game Object via crop and since modified the cropRect

2025-01-10 15:47:30
Component.LifeSpan.preUpdate()
  • References/Game Development/Phaser/Game Objects/Components/Component.LifeSpan

<static> preUpdate() The LifeSpan component preUpdate handler.Called automatically

2025-01-10 15:47:30