Component.PhysicsBody.preUpdate()
  • References/Game Development/Phaser/Game Objects/Components/Component.PhysicsBody

<static> preUpdate() The PhysicsBody component preUpdate handler.Called automatically

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Component.FixedToCamera.postUpdate()
  • References/Game Development/Phaser/Game Objects/Components/Component.FixedToCamera

<static> postUpdate() The FixedToCamera component postUpdate handler.Called automatically

2025-01-10 15:47:30
Component.Crop#updateCrop()
  • References/Game Development/Phaser/Game Objects/Components/Component.Crop

updateCrop() If you have set a crop rectangle on this Game Object via crop and since modified the cropRect

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Component.Angle#Angle
  • References/Game Development/Phaser/Game Objects/Components/Component.Angle

new Angle() The Angle Component provides access to an angle property; the rotation of a Game Object in degrees.

2025-01-10 15:47:30
Component.Destroy#destroy()
  • References/Game Development/Phaser/Game Objects/Components/Component.Destroy

destroy(destroyChildren, destroyTexture) Destroys the Game Object. This

2025-01-10 15:47:30
Component.FixedToCamera#FixedToCamera
  • References/Game Development/Phaser/Game Objects/Components/Component.FixedToCamera

new FixedToCamera() The FixedToCamera component enables a Game Object to be rendered relative to the game camera coordinates, regardless

2025-01-10 15:47:30
Component.Core#debug
  • References/Game Development/Phaser/Game Objects/Components/Component.Core

debug : boolean A debug flag designed for use with Game.enableStep. Source

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Component.LoadTexture#resetFrame()
  • References/Game Development/Phaser/Game Objects/Components/Component.LoadTexture

resetFrame() Resets the texture frame dimensions that the Game Object uses for rendering. Source

2025-01-10 15:47:30
Component.Health#damage
  • References/Game Development/Phaser/Game Objects/Components/Component.Health

damage Damages the Game Object. This removes the given amount of health from the health property. If health is taken below or is equal to zero

2025-01-10 15:47:30
Component.Bounds#Bounds
  • References/Game Development/Phaser/Game Objects/Components/Component.Bounds

new Bounds() The Bounds component contains properties related to the bounds of the Game Object.

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