<static> preUpdate() The PhysicsBody component preUpdate handler.Called automatically
<static> postUpdate() The FixedToCamera component postUpdate handler.Called automatically
updateCrop() If you have set a crop rectangle on this Game Object via crop and since modified the cropRect
new Angle() The Angle Component provides access to an angle property; the rotation of a Game Object in degrees.
destroy(destroyChildren, destroyTexture) Destroys the Game Object. This
new FixedToCamera() The FixedToCamera component enables a Game Object to be rendered relative to the game camera coordinates, regardless
debug : boolean A debug flag designed for use with Game.enableStep. Source
resetFrame() Resets the texture frame dimensions that the Game Object uses for rendering. Source
damage Damages the Game Object. This removes the given amount of health from the health property. If health is taken below or is equal to zero
new Bounds() The Bounds component contains properties related to the bounds of the Game Object.
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