Component.ScaleMinMax#transformCallback
  • References/Game Development/Phaser/Game Objects/Components/Component.ScaleMinMax

transformCallback : Function The callback that will apply any scale limiting to the worldTransform.

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Component.LoadTexture#setFrame()
  • References/Game Development/Phaser/Game Objects/Components/Component.LoadTexture

setFrame(frame) Sets the texture frame the Game Object uses for rendering. This is primarily an internal method used by

2025-01-10 15:47:30
Component.ScaleMinMax#scaleMin
  • References/Game Development/Phaser/Game Objects/Components/Component.ScaleMinMax

scaleMin : Phaser.Point The minimum scale this Game

2025-01-10 15:47:30
Component.InWorld#outOfCameraBoundsKill
  • References/Game Development/Phaser/Game Objects/Components/Component.InWorld

outOfCameraBoundsKill : boolean If this and the autoCull property are both set to true, then the kill

2025-01-10 15:47:30
Component.ScaleMinMax#ScaleMinMax
  • References/Game Development/Phaser/Game Objects/Components/Component.ScaleMinMax

new ScaleMinMax() The ScaleMinMax component allows a Game Object to limit how far it can be scaled by its parent.

2025-01-10 15:47:30
Component.BringToTop#moveUp()
  • References/Game Development/Phaser/Game Objects/Components/Component.BringToTop

moveUp() → {PIXI.DisplayObject} Moves this Game Object up one place in its parents display list

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Component.Delta#deltaX
  • References/Game Development/Phaser/Game Objects/Components/Component.Delta

[readonly] deltaX : number Returns the delta x value. The difference between world.x now and

2025-01-10 15:47:30
Component.Core#world
  • References/Game Development/Phaser/Game Objects/Components/Component.Core

world : Phaser.Point The world coordinates of this

2025-01-10 15:47:30
Component.Crop#cropRect
  • References/Game Development/Phaser/Game Objects/Components/Component.Crop

cropRect : Phaser.Rectangle The Rectangle used

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Component.PhysicsBody.postUpdate()
  • References/Game Development/Phaser/Game Objects/Components/Component.PhysicsBody

<static> postUpdate() The PhysicsBody component postUpdate handler.Called automatically

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