transformCallback : Function The callback that will apply any scale limiting to the worldTransform.
setFrame(frame) Sets the texture frame the Game Object uses for rendering. This is primarily an internal method used by
scaleMin : Phaser.Point The minimum scale this Game
outOfCameraBoundsKill : boolean If this and the autoCull property are both set to true, then the kill
new ScaleMinMax() The ScaleMinMax component allows a Game Object to limit how far it can be scaled by its parent.
moveUp() → {PIXI.DisplayObject} Moves this Game Object up one place in its parents display list
[readonly] deltaX : number Returns the delta x value. The difference between world.x now and
world : Phaser.Point The world coordinates of this
cropRect : Phaser.Rectangle The Rectangle used
<static> postUpdate() The PhysicsBody component postUpdate handler.Called automatically
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