Component.ScaleMinMax#ScaleMinMax
  • References/Game Development/Phaser/Game Objects/Components/Component.ScaleMinMax

new ScaleMinMax() The ScaleMinMax component allows a Game Object to limit how far it can be scaled by its parent.

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Component.Bounds#centerX
  • References/Game Development/Phaser/Game Objects/Components/Component.Bounds

centerX : number The center x coordinate of the Game Object.This is the same as (x - offsetX) + (width / 2)

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Component.Core#renderOrderID
  • References/Game Development/Phaser/Game Objects/Components/Component.Core

[readonly] renderOrderID : number The render order ID is used internally by the renderer and

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Component.Crop#crop()
  • References/Game Development/Phaser/Game Objects/Components/Component.Crop

crop(rect, copy) Crop allows you to crop the texture being used to display this Game Object.Setting

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Component.PhysicsBody#body
  • References/Game Development/Phaser/Game Objects/Components/Component.PhysicsBody

body : Phaser.Physics.Arcade.Body |

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Component.InWorld#outOfCameraBoundsKill
  • References/Game Development/Phaser/Game Objects/Components/Component.InWorld

outOfCameraBoundsKill : boolean If this and the autoCull property are both set to true, then the kill

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Component.Core#animations
  • References/Game Development/Phaser/Game Objects/Components/Component.Core

animations : Phaser.AnimationManager

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Component.ScaleMinMax#transformCallback
  • References/Game Development/Phaser/Game Objects/Components/Component.ScaleMinMax

transformCallback : Function The callback that will apply any scale limiting to the worldTransform.

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Component.Core#world
  • References/Game Development/Phaser/Game Objects/Components/Component.Core

world : Phaser.Point The world coordinates of this

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Component.LifeSpan#revive()
  • References/Game Development/Phaser/Game Objects/Components/Component.LifeSpan

revive(health) → {PIXI.DisplayObject} Brings a 'dead' Game Object

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