new ScaleMinMax() The ScaleMinMax component allows a Game Object to limit how far it can be scaled by its parent.
centerX : number The center x coordinate of the Game Object.This is the same as (x - offsetX) + (width / 2)
[readonly] renderOrderID : number The render order ID is used internally by the renderer and
crop(rect, copy) Crop allows you to crop the texture being used to display this Game Object.Setting
body : Phaser.Physics.Arcade.Body |
outOfCameraBoundsKill : boolean If this and the autoCull property are both set to true, then the kill
animations : Phaser.AnimationManager
transformCallback : Function The callback that will apply any scale limiting to the worldTransform.
world : Phaser.Point The world coordinates of this
revive(health) → {PIXI.DisplayObject} Brings a 'dead' Game Object
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