revive(health) → {PIXI.DisplayObject}
Brings a 'dead' Game Object back to life, optionally resetting its health value in the process.
A resurrected Game Object has its alive
, exists
and visible
properties all set to true.
It will dispatch the onRevived
event. Listen to events.onRevived
for the signal.
Parameters
Name | Type | Argument | Default | Description |
---|---|---|---|---|
health | number | <optional> | 100 | The health to give the Game Object. Only set if the GameObject has the Health component. |
Returns
PIXI.DisplayObject -
This instance.
- Source code: gameobjects/components/LifeSpan.js (Line 78)
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