alive : boolean A useful flag to control if the Game Object is alive or dead. This is set automatically by the Health components
kill() → {PIXI.DisplayObject} Kills a Game Object. A killed Game Object has its alive
<static> preUpdate() The LifeSpan component preUpdate handler.Called automatically
revive(health) → {PIXI.DisplayObject} Brings a 'dead' Game Object
new LifeSpan() LifeSpan Component Features. Source code: