reset(x, y, health) → {PIXI.DisplayObject} Resets the Game Object
new Health() The Health component provides the ability for Game Objects to have a health propertythat can be damaged
scaleMin : Phaser.Point The minimum scale this Game
top : number The y coordinate of the Game Object.This is the same as y - offsetY.
frameName : string Gets or sets the current frame name of the texture being used to render this Game Object. To change the
overlap(displayObject) → {boolean} Checks to see if the bounds of this Game Object overlaps with
scaleMax : Phaser.Point The maximum scale this Game
sendToBack() → {PIXI.DisplayObject} Sends this Game Object to the bottom of its parents display
new LifeSpan() LifeSpan Component Features. Source code:
name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant
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