new Delta() The Delta component provides access to delta values between the Game Objects current and previous position.
new Smoothed() The Smoothed component allows a Game Object to control anti-aliasing of an image based texture.
y : number The position of the Game Object on the y axis relative to the local coordinates of the parent.
new PhysicsBody() The PhysicsBody component manages the Game Objects physics body and physics enabling.It also overrides the x
data : Object An empty Object that belongs to this Game Object.This value isn't ever used internally by Phaser, but may be
pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic
alive : boolean A useful flag to control if the Game Object is alive or dead. This is set automatically by the Health components
[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate
alignTo(parent, position, offsetX, offsetY) → {Object}
left : number The left coordinate of the Game Object.This is the same as x - offsetX.
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