new InWorld() The InWorld component checks if a Game Object is within the Game World Bounds.An object is considered as being "in
<static> preUpdate() The InWorld component preUpdate handler.Called automatically by
outOfBoundsKill : boolean If this and the checkWorldBounds property are both set to true then the kill
outOfCameraBoundsKill : boolean If this and the autoCull property are both set to true, then the kill
checkWorldBounds : boolean If this is set to true the Game Object checks if it is within the World bounds each frame