[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag
[readonly] inCamera : boolean Checks if the Game Objects bounds intersect with the Game Camera
kill() → {PIXI.DisplayObject} Kills a Game Object. A killed Game Object has its alive
alignIn(container, position, offsetX, offsetY)
outOfBoundsKill : boolean If this and the checkWorldBounds property are both set to true then the kill
frame : integer Gets or sets the current frame index of the texture being used to render this Game Object. To change the
setScaleMinMax(minX, minY, maxX, maxY) Sets the scaleMin and scaleMax values. These values are used to limit how far this Game Object
new AutoCull() The AutoCull Component is responsible for providing methods that check if a Game Object is within the bounds of the World
<static> preUpdate() The InWorld component preUpdate handler.Called automatically by
moveDown() → {PIXI.DisplayObject} Moves this Game Object down one place in its parents display list
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