<static> preUpdate() The InWorld component preUpdate handler.Called automatically by
new Core() Core Component Features. Source code:
bringToTop() → {PIXI.DisplayObject} Brings this Game Object to the top of its parents display list
heal Heal the Game Object. This adds the given amount of health to the health property. Source code:
kill() → {PIXI.DisplayObject} Kills a Game Object. A killed Game Object has its alive
frame : integer Gets or sets the current frame index of the texture being used to render this Game Object. To change the
[readonly] fresh : boolean A Game Object is considered fresh if it has just been
moveDown() → {PIXI.DisplayObject} Moves this Game Object down one place in its parents display list
alignIn(container, position, offsetX, offsetY)
setScaleMinMax(minX, minY, maxX, maxY) Sets the scaleMin and scaleMax values. These values are used to limit how far this Game Object
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