[readonly] fresh : boolean A Game Object is considered fresh if it has just been
new AutoCull() The AutoCull Component is responsible for providing methods that check if a Game Object is within the bounds of the World
frame : integer Gets or sets the current frame index of the texture being used to render this Game Object. To change the
[readonly] z : number The z depth of this Game Object within its parent Group.No two
right : number The right coordinate of the Game Object.This is the same as x + width - offsetX.
[readonly] inCamera : boolean Checks if the Game Objects bounds intersect with the Game Camera
setScaleMinMax(minX, minY, maxX, maxY) Sets the scaleMin and scaleMax values. These values are used to limit how far this Game Object
bringToTop() → {PIXI.DisplayObject} Brings this Game Object to the top of its parents display list
new Core() Core Component Features. Source code:
moveDown() → {PIXI.DisplayObject} Moves this Game Object down one place in its parents display list
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