Component.Core#fresh
  • References/Game Development/Phaser/Game Objects/Components/Component.Core

[readonly] fresh : boolean A Game Object is considered fresh if it has just been

2025-01-10 15:47:30
Component.AutoCull#AutoCull
  • References/Game Development/Phaser/Game Objects/Components/Component.AutoCull

new AutoCull() The AutoCull Component is responsible for providing methods that check if a Game Object is within the bounds of the World

2025-01-10 15:47:30
Component.LoadTexture#frame
  • References/Game Development/Phaser/Game Objects/Components/Component.LoadTexture

frame : integer Gets or sets the current frame index of the texture being used to render this Game Object. To change the

2025-01-10 15:47:30
Component.Core#z
  • References/Game Development/Phaser/Game Objects/Components/Component.Core

[readonly] z : number The z depth of this Game Object within its parent Group.No two

2025-01-10 15:47:30
Component.Bounds#right
  • References/Game Development/Phaser/Game Objects/Components/Component.Bounds

right : number The right coordinate of the Game Object.This is the same as x + width - offsetX.

2025-01-10 15:47:30
Component.AutoCull#inCamera
  • References/Game Development/Phaser/Game Objects/Components/Component.AutoCull

[readonly] inCamera : boolean Checks if the Game Objects bounds intersect with the Game Camera

2025-01-10 15:47:30
Component.ScaleMinMax#setScaleMinMax()
  • References/Game Development/Phaser/Game Objects/Components/Component.ScaleMinMax

setScaleMinMax(minX, minY, maxX, maxY) Sets the scaleMin and scaleMax values. These values are used to limit how far this Game Object

2025-01-10 15:47:30
Component.BringToTop#bringToTop()
  • References/Game Development/Phaser/Game Objects/Components/Component.BringToTop

bringToTop() → {PIXI.DisplayObject} Brings this Game Object to the top of its parents display list

2025-01-10 15:47:30
Component.Core#Core
  • References/Game Development/Phaser/Game Objects/Components/Component.Core

new Core() Core Component Features. Source code:

2025-01-10 15:47:30
Component.BringToTop#moveDown()
  • References/Game Development/Phaser/Game Objects/Components/Component.BringToTop

moveDown() → {PIXI.DisplayObject} Moves this Game Object down one place in its parents display list

2025-01-10 15:47:30