Component.Destroy#destroyPhase
  • References/Game Development/Phaser/Game Objects/Components/Component.Destroy

[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag

2025-01-10 15:47:30
Component.AutoCull#inCamera
  • References/Game Development/Phaser/Game Objects/Components/Component.AutoCull

[readonly] inCamera : boolean Checks if the Game Objects bounds intersect with the Game Camera

2025-01-10 15:47:30
Component.LifeSpan#kill()
  • References/Game Development/Phaser/Game Objects/Components/Component.LifeSpan

kill() → {PIXI.DisplayObject} Kills a Game Object. A killed Game Object has its alive

2025-01-10 15:47:30
Component.Bounds#alignIn()
  • References/Game Development/Phaser/Game Objects/Components/Component.Bounds

alignIn(container, position, offsetX, offsetY)

2025-01-10 15:47:30
Component.InWorld#outOfBoundsKill
  • References/Game Development/Phaser/Game Objects/Components/Component.InWorld

outOfBoundsKill : boolean If this and the checkWorldBounds property are both set to true then the kill

2025-01-10 15:47:30
Component.LoadTexture#frame
  • References/Game Development/Phaser/Game Objects/Components/Component.LoadTexture

frame : integer Gets or sets the current frame index of the texture being used to render this Game Object. To change the

2025-01-10 15:47:30
Component.ScaleMinMax#setScaleMinMax()
  • References/Game Development/Phaser/Game Objects/Components/Component.ScaleMinMax

setScaleMinMax(minX, minY, maxX, maxY) Sets the scaleMin and scaleMax values. These values are used to limit how far this Game Object

2025-01-10 15:47:30
Component.AutoCull#AutoCull
  • References/Game Development/Phaser/Game Objects/Components/Component.AutoCull

new AutoCull() The AutoCull Component is responsible for providing methods that check if a Game Object is within the bounds of the World

2025-01-10 15:47:30
Component.InWorld.preUpdate()
  • References/Game Development/Phaser/Game Objects/Components/Component.InWorld

<static> preUpdate() The InWorld component preUpdate handler.Called automatically by

2025-01-10 15:47:30
Component.BringToTop#moveDown()
  • References/Game Development/Phaser/Game Objects/Components/Component.BringToTop

moveDown() → {PIXI.DisplayObject} Moves this Game Object down one place in its parents display list

2025-01-10 15:47:30