new AutoCull()
The AutoCull Component is responsible for providing methods that check if a Game Object is within the bounds of the World Camera.
It is used by the InWorld component.
- Source code: gameobjects/components/AutoCull.js (Line 13)
new AutoCull()
The AutoCull Component is responsible for providing methods that check if a Game Object is within the bounds of the World Camera.
It is used by the InWorld component.
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