[readonly] inCamera : boolean Checks if the Game Objects bounds intersect with the Game Camera
moveDown(child) → {any} Moves the given child down one place in this group unless it's already at
setDragLock(allowHorizontal, allowVertical) Restricts this sprite to drag
pointerTimeOut(pointerId) → {number} A timestamp representing when
pixelPerfectAlpha : number The alpha tolerance threshold. If the alpha value of the pixel matches or is above this value, it's
dragOffset : Phaser.Point The offset from the Sprites
moveUp() → {PIXI.DisplayObject} Moves this Game Object up one place in its parents display list
update() Override this method in your own custom objects to handle any update requirements.It is called immediately after preUpdate
disableDrag() Stops this sprite from being able to be dragged.If it is currently the target of an active drag it will be stopped
scaleLayer : boolean EXPERIMENTAL: Please do not use this property unless you know what it does. Likely to change in the future
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