button(x, y, key, callback, c
[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag
right : number The right coordinate of the Game Object.This is the same as x + width - offsetX.
bringToTop() → {PIXI.DisplayObject} Brings this Game Object to the top of its parents display list
scaleLayer : boolean EXPERIMENTAL: Please do not use this property unless you know what it does. Likely to change in the future
dragOffset : Phaser.Point The offset from the Sprites
onOutOfBounds : Phaser.Signal This signal is dispatched
onTimeout : Phaser.Signal This signal is dispatched
loop : boolean Gets or sets if the Video is set to loop.Please note that at present some browsers (i.e. Chrome) do not support
[readonly] total : integer Total number of existing children in the group.
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