GameObjectCreator#sprite()
  • References/Game Development/Phaser/Game Objects/GameObjectCreator

sprite(x, y, key, frame) → {Phaser

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GameObjectCreator#bitmapData()
  • References/Game Development/Phaser/Game Objects/GameObjectCreator

bitmapData(width, height, key, addToCache)

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GameObjectCreator#retroFont()
  • References/Game Development/Phaser/Game Objects/GameObjectCreator

retroFont(font, characterWidth, characterHeight, chars, charsPerRow, xSpacing, ySpacing, xOffset

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GameObjectCreator#button()
  • References/Game Development/Phaser/Game Objects/GameObjectCreator

button(x, y, key, callback, c

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GameObjectCreator#tween()
  • References/Game Development/Phaser/Game Objects/GameObjectCreator

tween(obj) → {Phaser.Tween}

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GameObjectCreator#group()
  • References/Game Development/Phaser/Game Objects/GameObjectCreator

group(parent, name, addToStage, enableBody, physicsBodyType

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GameObjectCreator#filter()
  • References/Game Development/Phaser/Game Objects/GameObjectCreator

filter(filter) → {Phaser.Filter}

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GameObjectCreator#audioSprite()
  • References/Game Development/Phaser/Game Objects/GameObjectCreator

audioSprite(key) → {Phaser.AudioSprite}

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GameObjectCreator#tileSprite()
  • References/Game Development/Phaser/Game Objects/GameObjectCreator

tileSprite(x, y, width, height, key, frame) → {Phaser.T

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GameObjectCreator#GameObjectCreator
  • References/Game Development/Phaser/Game Objects/GameObjectCreator

new GameObjectCreator(game) The GameObjectCreator is a quick way to create common game objects without adding them to the game

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