button(x, y, key, callback, c
sprite(x, y, key, frame) → {Phaser
retroFont(font, characterWidth, characterHeight, chars, charsPerRow, xSpacing, ySpacing, xOffset
bitmapData(width, height, key, addToCache)
filter(filter) → {Phaser.Filter}
group(parent, name, addToStage, enableBody, physicsBodyType
tween(obj) → {Phaser.Tween}
tileSprite(x, y, width, height, key, frame) → {Phaser.T
new GameObjectCreator(game) The GameObjectCreator is a quick way to create common game objects without adding them to the game
text(x, y, text, style) → {Phaser.Text}
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