GameObjectCreator#tileSprite()

tileSprite(x, y, width, height, key, frame) → {Phaser.TileSprite}

Creates a new TileSprite object.

Parameters
Name Type Description
x number

The x coordinate (in world space) to position the TileSprite at.

y number

The y coordinate (in world space) to position the TileSprite at.

width number

The width of the TileSprite.

height number

The height of the TileSprite.

key string | Phaser.BitmapData | PIXI.Texture

This is the image or texture used by the TileSprite during rendering. It can be a string which is a reference to the Phaser Image Cache entry, or an instance of a PIXI.Texture or BitmapData.

frame string | number

If this TileSprite is using part of a sprite sheet or texture atlas you can specify the exact frame to use by giving a string or numeric index.

Returns

The newly created tileSprite object.

Source code: gameobjects/GameObjectCreator.js (Line 163)
doc_phaser
2017-02-14 10:48:36
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