text(x, y, text, style) → {Phaser.Text}
Creates a new Text object.
Parameters
| Name | Type | Description | 
|---|---|---|
x |  number | X position of the new text object.  |  
y |  number | Y position of the new text object.  |  
text |  string | The actual text that will be written.  |  
style |  object | The style object containing style attributes like font, font size , etc.  |  
Returns
The newly created text object.
- Source code: gameobjects/GameObjectCreator.js (Line 199)
 
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