text(x, y, text, style) → {Phaser.Text}
Creates a new Text object.
Parameters
Name | Type | Description |
---|---|---|
x | number | X position of the new text object. |
y | number | Y position of the new text object. |
text | string | The actual text that will be written. |
style | object | The style object containing style attributes like font, font size , etc. |
Returns
The newly created text object.
- Source code: gameobjects/GameObjectCreator.js (Line 199)
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