sprite(x, y, key, frame) → {Phaser.Sprite}
Create a new Sprite with specific position and sprite sheet key.
Parameters
| Name | Type | Argument | Description | 
|---|---|---|---|
x |  number | X position of the new sprite.  |  |
y |  number | Y position of the new sprite.  |  |
key |  string | Phaser.RenderTexture | PIXI.Texture | This is the image or texture used by the Sprite during rendering. It can be a string which is a reference to the Cache entry, or an instance of a RenderTexture or PIXI.Texture.  |  |
frame |  string | number |  <optional> |  If the sprite uses an image from a texture atlas or sprite sheet you can pass the frame here. Either a number for a frame ID or a string for a frame name.  |  
Returns
the newly created sprite object.
- Source code: gameobjects/GameObjectCreator.js (Line 52)
 
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