GameObjectCreator#GameObjectCreator
  • References/Game Development/Phaser/Game Objects/GameObjectCreator

new GameObjectCreator(game) The GameObjectCreator is a quick way to create common game objects without adding them to the game

2025-01-10 15:47:30
GameObjectCreator#rope()
  • References/Game Development/Phaser/Game Objects/GameObjectCreator

rope(x, y, width, height, key, frame) → {Phaser.Rope}

2025-01-10 15:47:30
GameObjectCreator#renderTexture()
  • References/Game Development/Phaser/Game Objects/GameObjectCreator

renderTexture(width, height, key, addToCache)

2025-01-10 15:47:30
GameObjectCreator#bitmapText()
  • References/Game Development/Phaser/Game Objects/GameObjectCreator

bitmapText(x, y, font, text, size, align) → {

2025-01-10 15:47:30
GameObjectCreator#tilemap()
  • References/Game Development/Phaser/Game Objects/GameObjectCreator

tilemap(key, tileWidth, tileHeight, width,

2025-01-10 15:47:30
GameObjectCreator#emitter()
  • References/Game Development/Phaser/Game Objects/GameObjectCreator

emitter(x, y, maxParticles) → {Phaser.Emitter}

2025-01-10 15:47:30
GameObjectCreator#sound()
  • References/Game Development/Phaser/Game Objects/GameObjectCreator

sound(key, volume, loop, connect) → {

2025-01-10 15:47:30
GameObjectCreator#graphics()
  • References/Game Development/Phaser/Game Objects/GameObjectCreator

graphics(x, y) → {

2025-01-10 15:47:30
GameObjectCreator#image()
  • References/Game Development/Phaser/Game Objects/GameObjectCreator

image(x, y, key, frame) → {Phaser.Image}

2025-01-10 15:47:30
GameObjectCreator#audio()
  • References/Game Development/Phaser/Game Objects/GameObjectCreator

audio(key, volume, loop, connect) → {

2025-01-10 15:47:30