new GameObjectCreator(game) The GameObjectCreator is a quick way to create common game objects without adding them to the game
emitter(x, y, maxParticles) → {Phaser.Emitter}
bitmapText(x, y, font, text, size, align) → {
tilemap(key, tileWidth, tileHeight, width,
rope(x, y, width, height, key, frame) → {Phaser.Rope}
sound(key, volume, loop, connect) → {
graphics(x, y) → {
renderTexture(width, height, key, addToCache)
image(x, y, key, frame) → {Phaser.Image}
spriteBatch(parent, name, addToStage) → {
Page 2 of 3