audioSprite(key) → {Phaser.AudioSprite}
bitmapText(x, y, font, text, size, align) → {
emitter(x, y, maxParticles) → {Phaser.Emitter}
tilemap(key, tileWidth, tileHeight, width,
renderTexture(width, height, key, addToCache)
rope(x, y, width, height, key, frame) → {Phaser.Rope}
sound(key, volume, loop, connect) → {
graphics(x, y) → {
audio(key, volume, loop, connect) → {
image(x, y, key, frame) → {Phaser.Image}
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