text(x, y, text, style) → {Phaser.Text}
renderTexture(width, height, key, addToCache)
graphics(x, y) → {
emitter(x, y, maxParticles) → {Phaser.Emitter}
sound(key, volume, loop, connect) → {
tilemap(key, tileWidth, tileHeight, width,
bitmapText(x, y, font, text, size, align) → {
rope(x, y, width, height, key, frame) → {Phaser.Rope}
spriteBatch(parent, name, addToStage) → {
audio(key, volume, loop, connect) → {
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