GameObjectCreator#text()
  • References/Game Development/Phaser/Game Objects/GameObjectCreator

text(x, y, text, style) → {Phaser.Text}

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GameObjectCreator#renderTexture()
  • References/Game Development/Phaser/Game Objects/GameObjectCreator

renderTexture(width, height, key, addToCache)

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GameObjectCreator#graphics()
  • References/Game Development/Phaser/Game Objects/GameObjectCreator

graphics(x, y) → {

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GameObjectCreator#emitter()
  • References/Game Development/Phaser/Game Objects/GameObjectCreator

emitter(x, y, maxParticles) → {Phaser.Emitter}

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GameObjectCreator#sound()
  • References/Game Development/Phaser/Game Objects/GameObjectCreator

sound(key, volume, loop, connect) → {

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GameObjectCreator#tilemap()
  • References/Game Development/Phaser/Game Objects/GameObjectCreator

tilemap(key, tileWidth, tileHeight, width,

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GameObjectCreator#bitmapText()
  • References/Game Development/Phaser/Game Objects/GameObjectCreator

bitmapText(x, y, font, text, size, align) → {

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GameObjectCreator#rope()
  • References/Game Development/Phaser/Game Objects/GameObjectCreator

rope(x, y, width, height, key, frame) → {Phaser.Rope}

2025-01-10 15:47:30
GameObjectCreator#spriteBatch()
  • References/Game Development/Phaser/Game Objects/GameObjectCreator

spriteBatch(parent, name, addToStage) → {

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GameObjectCreator#audio()
  • References/Game Development/Phaser/Game Objects/GameObjectCreator

audio(key, volume, loop, connect) → {

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