sprite(x, y, key, frame) → {Phaser
bitmapData(width, height, key, addToCache)
button(x, y, key, callback, c
retroFont(font, characterWidth, characterHeight, chars, charsPerRow, xSpacing, ySpacing, xOffset
filter(filter) → {Phaser.Filter}
tween(obj) → {Phaser.Tween}
group(parent, name, addToStage, enableBody, physicsBodyType
text(x, y, text, style) → {Phaser.Text}
audioSprite(key) → {Phaser.AudioSprite}
tileSprite(x, y, width, height, key, frame) → {Phaser.T
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