spriteBatch(parent, name, addToStage) → {Phaser.SpriteBatch}
Create a new SpriteBatch.
Parameters
| Name | Type | Argument | Default | Description | 
|---|---|---|---|---|
parent |  any | The parent Group or DisplayObjectContainer that will hold this group, if any.  |  ||
name |  string |  <optional> |  'group' | A name for this Group. Not used internally but useful for debugging.  |  
addToStage |  boolean |  <optional> |  false | If set to true this Group will be added directly to the Game.Stage instead of Game.World.  |  
Returns
The newly created group.
- Source code: gameobjects/GameObjectCreator.js (Line 100)
 
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