spriteBatch(parent, name, addToStage) → {Phaser.SpriteBatch}
Create a new SpriteBatch.
Parameters
Name | Type | Argument | Default | Description |
---|---|---|---|---|
parent | any | The parent Group or DisplayObjectContainer that will hold this group, if any. | ||
name | string | <optional> | 'group' | A name for this Group. Not used internally but useful for debugging. |
addToStage | boolean | <optional> | false | If set to true this Group will be added directly to the Game.Stage instead of Game.World. |
Returns
The newly created group.
- Source code: gameobjects/GameObjectCreator.js (Line 100)
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