renderTexture(width, height, key, addToCache) → {Phaser.RenderTexture}
A dynamic initially blank canvas to which images can be drawn.
Parameters
| Name | Type | Argument | Default | Description | 
|---|---|---|---|---|
width |  number |  <optional> |  100 | the width of the RenderTexture.  |  
height |  number |  <optional> |  100 | the height of the RenderTexture.  |  
key |  string |  <optional> |  '' | Asset key for the RenderTexture when stored in the Cache (see addToCache parameter).  |  
addToCache |  boolean |  <optional> |  false | Should this RenderTexture be added to the Game.Cache? If so you can retrieve it with Cache.getTexture(key)  |  
Returns
The newly created RenderTexture object.
- Source code: gameobjects/GameObjectCreator.js (Line 353)
 
Please login to continue.