new RenderTexture(game, width, height, key, scaleMode, resolution)
A RenderTexture is a special texture that allows any displayObject to be rendered to it. It allows you to take many complex objects and
render them down into a single quad (on WebGL) which can then be used to texture other display objects with. A way of generating textures at run-time.
Parameters
Name | Type | Argument | Default | Description |
---|---|---|---|---|
game | Phaser.Game | Current game instance. | ||
width | number | <optional> | 100 | The width of the render texture. |
height | number | <optional> | 100 | The height of the render texture. |
key | string | <optional> | '' | The key of the RenderTexture in the Cache, if stored there. |
scaleMode | number | <optional> | Phaser.scaleModes.DEFAULT | One of the Phaser.scaleModes consts. |
resolution | number | <optional> | 1 | The resolution of the texture being generated. |
- Source code: gameobjects/RenderTexture.js (Line 21)
Please login to continue.