RenderTexture#valid
  • References/Game Development/Phaser/Graphics/RenderTexture

valid : boolean Inherited From

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RenderTexture#renderRawXY()
  • References/Game Development/Phaser/Graphics/RenderTexture

renderRawXY(displayObject, x, y, clear) This function will draw the display object to the RenderTexture

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RenderTexture#isTiling
  • References/Game Development/Phaser/Graphics/RenderTexture

isTiling : boolean Is this a tiling texture? As used by the likes of a TilingSprite.

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RenderTexture#trim
  • References/Game Development/Phaser/Graphics/RenderTexture

trim :Rectangle The texture trim data. Inherited From

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RenderTexture#getImage()
  • References/Game Development/Phaser/Graphics/RenderTexture

getImage() → {Image} Will return a HTML Image of the texture Returns

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RenderTexture#renderer
  • References/Game Development/Phaser/Graphics/RenderTexture

renderer : PIXI.CanvasRenderer |

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RenderTexture#key
  • References/Game Development/Phaser/Graphics/RenderTexture

key : string The key of the RenderTexture in the Cache, if stored there. Source

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RenderTexture#destroy()
  • References/Game Development/Phaser/Graphics/RenderTexture

destroy(destroyBase) Destroys this texture Parameters Name

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RenderTexture#renderXY()
  • References/Game Development/Phaser/Graphics/RenderTexture

renderXY(displayObject, x, y, clear) This function will draw the display object to the RenderTexture at

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RenderTexture#noFrame
  • References/Game Development/Phaser/Graphics/RenderTexture

noFrame : boolean Does this Texture have any frame data assigned to it? Inherited

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