RenderTexture#noFrame
  • References/Game Development/Phaser/Graphics/RenderTexture

noFrame : boolean Does this Texture have any frame data assigned to it? Inherited

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RenderTexture#renderer
  • References/Game Development/Phaser/Graphics/RenderTexture

renderer : PIXI.CanvasRenderer |

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RenderTexture#renderXY()
  • References/Game Development/Phaser/Graphics/RenderTexture

renderXY(displayObject, x, y, clear) This function will draw the display object to the RenderTexture at

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RenderTexture#height
  • References/Game Development/Phaser/Graphics/RenderTexture

height : number The height of the render texture Inherited From

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RenderTexture#requiresUpdate
  • References/Game Development/Phaser/Graphics/RenderTexture

requiresUpdate : boolean This will let a renderer know that a texture has been updated (used mainly for webGL uv updates)

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RenderTexture#resolution
  • References/Game Development/Phaser/Graphics/RenderTexture

resolution : number The Resolution of the texture. Inherited From

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RenderTexture#setFrame()
  • References/Game Development/Phaser/Graphics/RenderTexture

setFrame(frame) Specifies the region of the baseTexture that this texture will use. Parameters

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RenderTexture#baseTexture
  • References/Game Development/Phaser/Graphics/RenderTexture

baseTexture : PIXI.BaseTexture The

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RenderTexture#crop
  • References/Game Development/Phaser/Graphics/RenderTexture

crop :Rectangle This is the area of the BaseTexture image to actually copy to the Canvas / WebGL when rendering,irrespective

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RenderTexture#width
  • References/Game Development/Phaser/Graphics/RenderTexture

width : number The with of the render texture Inherited From

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