y : number The position of the Game Object on the y axis relative to the local coordinates of the parent.
drawGroup(group, blendMode, roundPx) → {
blendColorBurn() → {Phaser.BitmapData}
blendScreen() → {Phaser.BitmapData}
ctx :CanvasRenderingContext2D A reference to BitmapData.context. Source code:
update(x, y, width, height)
[readonly] z : number The z depth of this Game Object within its parent Group.No two
isTiling : boolean Is this a tiling texture? As used by the likes of a TilingSprite.
fixedToCamera : boolean A Game Object that is "fixed" to the camera uses its x/y coordinates as offsets from the top left of the
renderRawXY(displayObject, x, y, clear) This function will draw the display object to the RenderTexture
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