blendColorBurn() → {Phaser.BitmapData}
preUpdate() Automatically called by World.preUpdate. Source code:
draw(source, x, y, width, height,
valid : boolean Inherited From
renderRawXY(displayObject, x, y, clear) This function will draw the display object to the RenderTexture
debug : boolean A debug flag designed for use with Game.enableStep.
reset(x, y, health) → {PIXI.DisplayObject} Resets the Game Object
blendMode : number The blend mode to be applied to the graphic shape. Apply a value of PIXI.blendModes.NORMAL to reset the blend
clear() → {PIXI.Graphics}
centerY : number The center y coordinate of the Game Object.This is the same as (y - offsetY) + (height / 2)
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