clear() → {PIXI.Graphics}
[readonly] physicsType : number The const physics body type of this object.
[readonly] fresh : boolean A Game Object is considered fresh if it has just been
blendMode : number The blend mode to be applied to the graphic shape. Apply a value of PIXI.blendModes.NORMAL to reset the blend
lineTo(x, y) → {PIXI.Graphics}
moveH(distance, wrap) → {Phaser
getPixel(x, y, out) → {object} Get the color of a specific pixel in
outOfCameraBoundsKill : boolean If this and the autoCull property are both set to true, then the kill
blendColorBurn() → {Phaser.BitmapData}
moveTo(x, y) → {PIXI.Graphics}
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