getPixel32(x, y) → {number} Get the color of a specific pixel including its alpha value.If
centerY : number The center y coordinate of the Game Object.This is the same as (y - offsetY) + (height / 2)
blendSourceAtop() → {Phaser.BitmapData}
centerX : number The center x coordinate of the Game Object.This is the same as (x - offsetX) + (width / 2)
autoCull : boolean A Game Object with autoCull set to true will check its bounds against the World Camera every frame
y : number The position of the Game Object on the y axis relative to the local coordinates of the parent.
fixedToCamera : boolean A Game Object that is "fixed" to the camera uses its x/y coordinates as offsets from the top left of the
processPixelRGB(callback, callbackContext, x, y, width, hei
[readonly] z : number The z depth of this Game Object within its parent Group.No two
blendColor() → {Phaser.BitmapData}
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