getPixel32(x, y) → {number} Get the color of a specific pixel including its alpha value.If
blendColor() → {Phaser.BitmapData}
moveTo(x, y) → {PIXI.Graphics}
arc(cx, cy, radius, startAngle, endAngle, anticlockwise, segments) → {
ctx :CanvasRenderingContext2D A reference to BitmapData.context. Source code:
right : number The right coordinate of the Game Object.This is the same as x + width - offsetX.
debug : boolean A debug flag designed for use with Game.enableStep.
copyTransform(source, blendMode, roundPx) → {
clear() → {PIXI.Graphics}
reset(x, y, health) → {PIXI.DisplayObject} Resets the Game Object
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