centerX : number The center x coordinate of the Game Object.This is the same as (x - offsetX) + (width / 2)
trim :Rectangle The texture trim data. Inherited From
blendAdd() → {Phaser.BitmapData}
blendColor() → {Phaser.BitmapData}
[readonly] previousPosition : Phaser.Point
alignTo(parent, position, offsetX, offsetY) → {Object}
copyTransform(source, blendMode, roundPx) → {
blendSourceAtop() → {Phaser.BitmapData}
drawGroup(group, blendMode, roundPx) → {
update(x, y, width, height)
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