preUpdate() Automatically called by World.preUpdate. Source code:
[readonly] fresh : boolean A Game Object is considered fresh if it has just been
getImage() → {Image} Will return a HTML Image of the texture Returns
smoothProperty : string The context property needed for smoothing this Canvas. Source
update(x, y, width, height)
renderRawXY(displayObject, x, y, clear) This function will draw the display object to the RenderTexture
outOfCameraBoundsKill : boolean If this and the autoCull property are both set to true, then the kill
dirty : boolean If dirty this BitmapData will be re-rendered. Source code:
reset(x, y, health) → {PIXI.DisplayObject} Resets the Game Object
[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate
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