BitmapData#moveH()
  • References/Game Development/Phaser/Graphics/BitmapData

moveH(distance, wrap) → {Phaser

2025-01-10 15:47:30
BitmapData#getPixel()
  • References/Game Development/Phaser/Graphics/BitmapData

getPixel(x, y, out) → {object} Get the color of a specific pixel in

2025-01-10 15:47:30
BitmapData#blendColorBurn()
  • References/Game Development/Phaser/Graphics/BitmapData

blendColorBurn() → {Phaser.BitmapData}

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BitmapData#smoothProperty
  • References/Game Development/Phaser/Graphics/BitmapData

smoothProperty : string The context property needed for smoothing this Canvas. Source

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BitmapData#blendSourceAtop()
  • References/Game Development/Phaser/Graphics/BitmapData

blendSourceAtop() → {Phaser.BitmapData}

2025-01-10 15:47:30
BitmapData#copyTransform()
  • References/Game Development/Phaser/Graphics/BitmapData

copyTransform(source, blendMode, roundPx) → {

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BitmapData#getPixel32()
  • References/Game Development/Phaser/Graphics/BitmapData

getPixel32(x, y) → {number} Get the color of a specific pixel including its alpha value.If

2025-01-10 15:47:30
BitmapData#drawGroup()
  • References/Game Development/Phaser/Graphics/BitmapData

drawGroup(group, blendMode, roundPx) → {

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BitmapData#update()
  • References/Game Development/Phaser/Graphics/BitmapData

update(x, y, width, height)

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BitmapData#blendScreen()
  • References/Game Development/Phaser/Graphics/BitmapData

blendScreen() → {Phaser.BitmapData}

2025-01-10 15:47:30