drawGroup(group, blendMode, roundPx) → {
blendColorBurn() → {Phaser.BitmapData}
blendScreen() → {Phaser.BitmapData}
ctx :CanvasRenderingContext2D A reference to BitmapData.context. Source code:
update(x, y, width, height)
moveH(distance, wrap) → {Phaser
getPixel32(x, y) → {number} Get the color of a specific pixel including its alpha value.If
blendSourceAtop() → {Phaser.BitmapData}
copyTransform(source, blendMode, roundPx) → {
blendAdd() → {Phaser.BitmapData}
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