dirty : boolean If dirty this BitmapData will be re-rendered. Source code:
blendColorBurn() → {Phaser.BitmapData}
update(x, y, width, height)
drawGroup(group, blendMode, roundPx) → {
draw(source, x, y, width, height,
moveH(distance, wrap) → {Phaser
smoothProperty : string The context property needed for smoothing this Canvas. Source
blendSourceAtop() → {Phaser.BitmapData}
copyTransform(source, blendMode, roundPx) → {
processPixelRGB(callback, callbackContext, x, y, width, hei
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