BitmapData#key
  • References/Game Development/Phaser/Graphics/BitmapData

key : string The key of the BitmapData in the Cache, if stored there. Source

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BitmapData#moveH()
  • References/Game Development/Phaser/Graphics/BitmapData

moveH(distance, wrap) → {Phaser

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BitmapData#blendSourceAtop()
  • References/Game Development/Phaser/Graphics/BitmapData

blendSourceAtop() → {Phaser.BitmapData}

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BitmapData#update()
  • References/Game Development/Phaser/Graphics/BitmapData

update(x, y, width, height)

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BitmapData#smoothProperty
  • References/Game Development/Phaser/Graphics/BitmapData

smoothProperty : string The context property needed for smoothing this Canvas. Source

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BitmapData#processPixelRGB()
  • References/Game Development/Phaser/Graphics/BitmapData

processPixelRGB(callback, callbackContext, x, y, width, hei

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BitmapData#blendColorBurn()
  • References/Game Development/Phaser/Graphics/BitmapData

blendColorBurn() → {Phaser.BitmapData}

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BitmapData#getPixel32()
  • References/Game Development/Phaser/Graphics/BitmapData

getPixel32(x, y) → {number} Get the color of a specific pixel including its alpha value.If

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BitmapData#blendColor()
  • References/Game Development/Phaser/Graphics/BitmapData

blendColor() → {Phaser.BitmapData}

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BitmapData#ctx
  • References/Game Development/Phaser/Graphics/BitmapData

ctx :CanvasRenderingContext2D A reference to BitmapData.context. Source code:

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