copyTransform(source, blendMode, roundPx) → {
blendSourceAtop() → {Phaser.BitmapData}
blendColor() → {Phaser.BitmapData}
drawGroup(group, blendMode, roundPx) → {
height : number The height of the BitmapData in pixels. Source code:
blendColorBurn() → {Phaser.BitmapData}
blendScreen() → {Phaser.BitmapData}
ctx :CanvasRenderingContext2D A reference to BitmapData.context. Source code:
getPixel(x, y, out) → {object} Get the color of a specific pixel in
smoothProperty : string The context property needed for smoothing this Canvas. Source
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