drawGroup(group, blendMode, roundPx) → {
blendColorBurn() → {Phaser.BitmapData}
blendScreen() → {Phaser.BitmapData}
ctx :CanvasRenderingContext2D A reference to BitmapData.context. Source code:
moveH(distance, wrap) → {Phaser
blendSourceAtop() → {Phaser.BitmapData}
blendAdd() → {Phaser.BitmapData}
height : number The height of the BitmapData in pixels. Source code:
draw(source, x, y, width, height,
getPixel(x, y, out) → {object} Get the color of a specific pixel in
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