smoothProperty : string The context property needed for smoothing this Canvas. Source
ctx :CanvasRenderingContext2D A reference to BitmapData.context. Source code:
blendAdd() → {Phaser.BitmapData}
blendScreen() → {Phaser.BitmapData}
copyTransform(source, blendMode, roundPx) → {
drawGroup(group, blendMode, roundPx) → {
processPixelRGB(callback, callbackContext, x, y, width, hei
getPixel32(x, y) → {number} Get the color of a specific pixel including its alpha value.If
height : number The height of the BitmapData in pixels. Source code:
blendColor() → {Phaser.BitmapData}
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