key : string The key of the BitmapData in the Cache, if stored there. Source
moveH(distance, wrap) → {Phaser
blendSourceAtop() → {Phaser.BitmapData}
update(x, y, width, height)
smoothProperty : string The context property needed for smoothing this Canvas. Source
processPixelRGB(callback, callbackContext, x, y, width, hei
blendColorBurn() → {Phaser.BitmapData}
getPixel32(x, y) → {number} Get the color of a specific pixel including its alpha value.If
blendColor() → {Phaser.BitmapData}
ctx :CanvasRenderingContext2D A reference to BitmapData.context. Source code:
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