drawGroup(group, blendMode, roundPx) → {
blendScreen() → {Phaser.BitmapData}
key : string The key of the BitmapData in the Cache, if stored there. Source
blendColorBurn() → {Phaser.BitmapData}
smoothProperty : string The context property needed for smoothing this Canvas. Source
blendAdd() → {Phaser.BitmapData}
height : number The height of the BitmapData in pixels. Source code:
dirty : boolean If dirty this BitmapData will be re-rendered. Source code:
moveH(distance, wrap) → {Phaser
getPixel32(x, y) → {number} Get the color of a specific pixel including its alpha value.If
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