moveH(distance, wrap) → {Phaser
getPixel(x, y, out) → {object} Get the color of a specific pixel in
blendColorBurn() → {Phaser.BitmapData}
smoothProperty : string The context property needed for smoothing this Canvas. Source
blendSourceAtop() → {Phaser.BitmapData}
copyTransform(source, blendMode, roundPx) → {
getPixel32(x, y) → {number} Get the color of a specific pixel including its alpha value.If
drawGroup(group, blendMode, roundPx) → {
update(x, y, width, height)
blendScreen() → {Phaser.BitmapData}
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