processPixelRGB(callback, callbackContext, x, y, width, hei
blendColor() → {Phaser.BitmapData}
getPixel(x, y, out) → {object} Get the color of a specific pixel in
draw(source, x, y, width, height,
update(x, y, width, height)
ctx :CanvasRenderingContext2D A reference to BitmapData.context. Source code:
copyTransform(source, blendMode, roundPx) → {
blendScreen() → {Phaser.BitmapData}
text(text, x, y, font, color, shadow) → {
pixels :Uint32Array An Uint32Array view into BitmapData.buffer. Source code:
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