drawGroup(group, blendMode, roundPx) → {
draw(source, x, y, width, height,
blendScreen() → {Phaser.BitmapData}
dirty : boolean If dirty this BitmapData will be re-rendered. Source code:
getPixel(x, y, out) → {object} Get the color of a specific pixel in
smoothProperty : string The context property needed for smoothing this Canvas. Source
ctx :CanvasRenderingContext2D A reference to BitmapData.context. Source code:
blendSourceAtop() → {Phaser.BitmapData}
blendDestinationOver() → {Phaser.BitmapData}
blendSaturation() → {Phaser.BitmapData}
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