copyTransform(source, blendMode, roundPx) → {
key : string The key of the BitmapData in the Cache, if stored there. Source
blendSourceAtop() → {Phaser.BitmapData}
dirty : boolean If dirty this BitmapData will be re-rendered. Source code:
ctx :CanvasRenderingContext2D A reference to BitmapData.context. Source code:
getPixel(x, y, out) → {object} Get the color of a specific pixel in
blendAdd() → {Phaser.BitmapData}
draw(source, x, y, width, height,
game : Phaser.Game A reference to the currently running game
blendSaturation() → {Phaser.BitmapData}
Page 2 of 9