update(x, y, width, height)
dirty : boolean If dirty this BitmapData will be re-rendered. Source code:
blendColor() → {Phaser.BitmapData}
copyTransform(source, blendMode, roundPx) → {
getPixel32(x, y) → {number} Get the color of a specific pixel including its alpha value.If
blendColorBurn() → {Phaser.BitmapData}
blendScreen() → {Phaser.BitmapData}
moveH(distance, wrap) → {Phaser
blendMultiply() → {Phaser.BitmapData}
getBounds(rect) → {Phaser.
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