blendSourceAtop() → {Phaser.BitmapData}
drawGroup(group, blendMode, roundPx) → {
update(x, y, width, height)
draw(source, x, y, width, height,
smoothProperty : string The context property needed for smoothing this Canvas. Source
dirty : boolean If dirty this BitmapData will be re-rendered. Source code:
key : string The key of the BitmapData in the Cache, if stored there. Source
processPixelRGB(callback, callbackContext, x, y, width, hei
frameData : Phaser.FrameData The FrameData
pixels :Uint32Array An Uint32Array view into BitmapData.buffer. Source code:
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