add(object) → {Phaser.BitmapData}
blendMultiply() → {Phaser.BitmapData}
blendSaturation() → {Phaser.BitmapData}
extract(destination, r, g, b, a, resize, r2, g2,
fill(r, g, b, a) → {Phaser
destroy() Destroys this BitmapData and puts the canvas it was using back into the canvas pool for re-use.
load(source) → {Phaser.BitmapData}
blendDestinationOver() → {Phaser.BitmapData}
frameData : Phaser.FrameData The FrameData
getBounds(rect) → {Phaser.
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