blendSaturation() → {Phaser.BitmapData}
destroy() Destroys this BitmapData and puts the canvas it was using back into the canvas pool for re-use.
data :Uint8ClampedArray A Uint8ClampedArray view into BitmapData.buffer.Note that this is unavailable in some browsers (such
text(text, x, y, font, color, shadow) → {
blendDestinationOver() → {Phaser.BitmapData}
load(source) → {Phaser.BitmapData}
fill(r, g, b, a) → {Phaser
blendMultiply() → {Phaser.BitmapData}
blendSourceOut() → {Phaser.BitmapData}
pixels :Uint32Array An Uint32Array view into BitmapData.buffer. Source code:
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