pixels :Uint32Array An Uint32Array view into BitmapData.buffer. Source code:
blendDestinationOver() → {Phaser.BitmapData}
load(source) → {Phaser.BitmapData}
text(text, x, y, font, color, shadow) → {
data :Uint8ClampedArray A Uint8ClampedArray view into BitmapData.buffer.Note that this is unavailable in some browsers (such
extract(destination, r, g, b, a, resize, r2, g2,
destroy() Destroys this BitmapData and puts the canvas it was using back into the canvas pool for re-use.
add(object) → {Phaser.BitmapData}
blendSourceOut() → {Phaser.BitmapData}
frameData : Phaser.FrameData The FrameData
Page 3 of 9