frameData : Phaser.FrameData The FrameData
blendDestinationOver() → {Phaser.BitmapData}
blendMultiply() → {Phaser.BitmapData}
load(source) → {Phaser.BitmapData}
game : Phaser.Game A reference to the currently running game
fill(r, g, b, a) → {Phaser
destroy() Destroys this BitmapData and puts the canvas it was using back into the canvas pool for re-use.
blendSaturation() → {Phaser.BitmapData}
getBounds(rect) → {Phaser.
add(object) → {Phaser.BitmapData}
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