BitmapData#fill()

fill(r, g, b, a) → {Phaser.BitmapData}

Fills the BitmapData with the given color.

Parameters
Name Type Argument Default Description
r number

The red color value, between 0 and 0xFF (255).

g number

The green color value, between 0 and 0xFF (255).

b number

The blue color value, between 0 and 0xFF (255).

a number <optional>
1

The alpha color value, between 0 and 1.

Returns

This BitmapData object for method chaining.

Source code: gameobjects/BitmapData.js (Line 494)
doc_phaser
2017-02-14 10:36:59
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