fill(r, g, b, a) → {Phaser.BitmapData}
Fills the BitmapData with the given color.
Parameters
| Name | Type | Argument | Default | Description | 
|---|---|---|---|---|
r |  number | The red color value, between 0 and 0xFF (255).  |  ||
g |  number | The green color value, between 0 and 0xFF (255).  |  ||
b |  number | The blue color value, between 0 and 0xFF (255).  |  ||
a |  number |  <optional> |  1 | The alpha color value, between 0 and 1.  |  
Returns
This BitmapData object for method chaining.
- Source code: gameobjects/BitmapData.js (Line 494)
 
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