BitmapData#text()

text(text, x, y, font, color, shadow) → {Phaser.BitmapData}

Draws text to the BitmapData in the given font and color.
The default font is 14px Courier, so useful for quickly drawing debug text.
If you need to do a lot of font work to this BitmapData we'd recommend implementing your own text draw method.

Parameters
Name Type Argument Default Description
text string

The text to write to the BitmapData.

x number

The x coordinate of the top-left of the text string.

y number

The y coordinate of the top-left of the text string.

font string <optional>
'14px Courier'

The font. This is passed directly to Context.font, so anything that can support, this can.

color string <optional>
'rgb(255,255,255)'

The color the text will be drawn in.

shadow boolean <optional>
true

Draw a single pixel black shadow below the text (offset by text.x/y + 1)

Returns

This BitmapData object for method chaining.

Source code: gameobjects/BitmapData.js (Line 1849)
doc_phaser
2017-02-14 10:37:16
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