text(text, x, y, font, color, shadow) → {Phaser.BitmapData}
Draws text to the BitmapData in the given font and color.
The default font is 14px Courier, so useful for quickly drawing debug text.
If you need to do a lot of font work to this BitmapData we'd recommend implementing your own text draw method.
Parameters
| Name | Type | Argument | Default | Description | 
|---|---|---|---|---|
text |  string | The text to write to the BitmapData.  |  ||
x |  number | The x coordinate of the top-left of the text string.  |  ||
y |  number | The y coordinate of the top-left of the text string.  |  ||
font |  string |  <optional> |  '14px Courier' | The font. This is passed directly to Context.font, so anything that can support, this can.  |  
color |  string |  <optional> |  'rgb(255,255,255)' | The color the text will be drawn in.  |  
shadow |  boolean |  <optional> |  true | Draw a single pixel black shadow below the text (offset by text.x/y + 1)  |  
Returns
This BitmapData object for method chaining.
- Source code: gameobjects/BitmapData.js (Line 1849)
 
Please login to continue.