setPixel(x, y, red, green, blue, immediate) → {
blendDarken() → {Phaser.BitmapData}
blendSourceOver() → {Phaser.BitmapData}
blendXor() → {Phaser.BitmapData}
<static> getTransform(translateX, translateY, scaleX, scaleY, skewX, skewY) → {object}
setHSL(h, s, l, region)
context :CanvasRenderingContext2D The 2d context of the canvas. Source code:
Page 9 of 9