blendDarken() → {Phaser.BitmapData}
processPixel(callback, callbackContext, x, y, width, height
copyRect(source, area, x, y, alpha, blendMode, roundPx)
setPixel(x, y, red, green, blue, immediate) → {
context :CanvasRenderingContext2D The 2d context of the canvas. Source code:
disableTextureUpload : boolean If disableTextureUpload is true this BitmapData will never send its image data to the GPU when its
blendXor() → {Phaser.BitmapData}
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