setHSL(h, s, l, region)
new BitmapData(game, key, width, height, skipPool)
blendSourceOver() → {Phaser.BitmapData}
context :CanvasRenderingContext2D The 2d context of the canvas. Source code:
blendDarken() → {Phaser.BitmapData}
<static> getTransform(translateX, translateY, scaleX, scaleY, skewX, skewY) → {object}
textureLine(line, image, repeat) → {
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