disableTextureUpload : boolean If disableTextureUpload is true this BitmapData will never send its image data to the GPU when its
circle(x, y, radius, fillStyle) → {
context :CanvasRenderingContext2D The 2d context of the canvas. Source code:
generateTexture(key) → {PIXI.Texture}
copyRect(source, area, x, y, alpha, blendMode, roundPx)
blendExclusion() → {Phaser.BitmapData}
setHSL(h, s, l, region)
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