blendDarken() → {Phaser.BitmapData}
setPixel(x, y, red, green, blue, immediate) → {
new BitmapData(game, key, width, height, skipPool)
generateTexture(key) → {PIXI.Texture}
context :CanvasRenderingContext2D The 2d context of the canvas. Source code:
disableTextureUpload : boolean If disableTextureUpload is true this BitmapData will never send its image data to the GPU when its
circle(x, y, radius, fillStyle) → {
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