setPixel32(x, y, red, green, blue, alpha, immediate) → {
imageData :ImageData The context image data.Please note that a call to BitmapData.draw() or BitmapData.copy() does not update
blendColorDodge() → {Phaser.BitmapData}
alphaMask(source, mask, sourceRect, maskRect) →
copy(source, x, y, width, height
addToWorld(x, y, anchorX, anchorY, scaleX
getPixels(rect) → {ImageData} Gets all the pixels from the region specified by the given Rectangle
shadow(color, blur, x, y) → {
circle(x, y, radius, fillStyle) → {
baseTexture : PIXI.BaseTexture The
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