blendSoftLight() → {Phaser.BitmapData}
copy(source, x, y, width, height
imageData :ImageData The context image data.Please note that a call to BitmapData.draw() or BitmapData.copy() does not update
shadow(color, blur, x, y) → {
blendDestinationIn() → {Phaser.BitmapData}
blendLighten() → {Phaser.BitmapData}
textureFrame : Phaser.Frame The Frame this BitmapData
getFirstPixel(direction) → {object} Scans the BitmapData, pixel by
blendExclusion() → {Phaser.BitmapData}
processPixel(callback, callbackContext, x, y, width, height
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