blendColorDodge() → {Phaser.BitmapData}
type : number The const type of this object. Source code:
getFirstPixel(direction) → {object} Scans the BitmapData, pixel by
clear(x, y, width, height)
addToWorld(x, y, anchorX, anchorY, scaleX
blendSoftLight() → {Phaser.BitmapData}
copy(source, x, y, width, height
alphaMask(source, mask, sourceRect, maskRect) →
blendSourceOver() → {Phaser.BitmapData}
moveV(distance, wrap) → {Phaser
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