shadow(color, blur, x, y) → {
imageData :ImageData The context image data.Please note that a call to BitmapData.draw() or BitmapData.copy() does not update
line(x1, y1, x2, y2, color, width) → {
textureFrame : Phaser.Frame The Frame this BitmapData
alphaMask(source, mask, sourceRect, maskRect) →
blendLighten() → {Phaser.BitmapData}
addToWorld(x, y, anchorX, anchorY, scaleX
setPixel32(x, y, red, green, blue, alpha, immediate) → {
blendSourceOver() → {Phaser.BitmapData}
blendDarken() → {Phaser.BitmapData}
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