addToWorld(x, y, anchorX, anchorY, scaleX, scaleY) → {Phaser.Image}
Creates a new Phaser.Image object, assigns this BitmapData to be its texture, adds it to the world then returns it.
Parameters
| Name | Type | Argument | Default | Description | 
|---|---|---|---|---|
x |  number |  <optional> |  0 | The x coordinate to place the Image at.  |  
y |  number |  <optional> |  0 | The y coordinate to place the Image at.  |  
anchorX |  number |  <optional> |  0 | Set the x anchor point of the Image. A value between 0 and 1, where 0 is the top-left and 1 is bottom-right.  |  
anchorY |  number |  <optional> |  0 | Set the y anchor point of the Image. A value between 0 and 1, where 0 is the top-left and 1 is bottom-right.  |  
scaleX |  number |  <optional> |  1 | The horizontal scale factor of the Image. A value of 1 means no scaling. 2 would be twice the size, and so on.  |  
scaleY |  number |  <optional> |  1 | The vertical scale factor of the Image. A value of 1 means no scaling. 2 would be twice the size, and so on.  |  
Returns
The newly added Image object.
- Source code: gameobjects/BitmapData.js (Line 1179)
 
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