Filter#addToWorld()

addToWorld(x, y, width, height, anchorX, anchorY) → {Phaser.Image}

Creates a new Phaser.Image object using a blank texture and assigns
this Filter to it. The image is then added to the world.

If you don't provide width and height values then Filter.width and Filter.height are used.

If you do provide width and height values then this filter will be resized to match those
values.

Parameters
Name Type Argument Default Description
x number <optional>
0

The x coordinate to place the Image at.

y number <optional>
0

The y coordinate to place the Image at.

width number <optional>

The width of the Image. If not specified (or null) it will use Filter.width. If specified Filter.width will be set to this value.

height number <optional>

The height of the Image. If not specified (or null) it will use Filter.height. If specified Filter.height will be set to this value.

anchorX number <optional>
0

Set the x anchor point of the Image. A value between 0 and 1, where 0 is the top-left and 1 is bottom-right.

anchorY number <optional>
0

Set the y anchor point of the Image. A value between 0 and 1, where 0 is the top-left and 1 is bottom-right.

Returns

The newly added Image object.

Source code: core/Filter.js (Line 149)
doc_phaser
2017-02-14 10:45:54
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