onChildInputOver : Phaser.Signal This Signal is dispatched
remove(child, destroy, silent) → {boolean}
getFirstDead(createIfNull, x, y, key,
getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance
removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.
sort(key, order) Sort the children in the group according to a particular
setBoundsToWorld() Update the Camera bounds to match the game world. Source code:
ignoreDestroy : boolean A group with ignoreDestroy set to true ignores all calls to its destroy
[readonly] randomY : number Gets a random integer which is lesser than or equal to the current
Page 1 of 28