[readonly] total : integer Total number of existing children in the group.
lockRender : boolean If false Phaser will automatically render the display list every update. If true
[readonly] stepping : boolean Enable core loop stepping with Game.enableStep().
lerp : Phaser.Point The linear interpolation value
getClosestTo(object, callback, callbackContext) → {any}
getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance
net : Phaser.Net Reference to the network class.
onChildInputDown : Phaser.Signal This Signal is dispatched
sendToBack(child) → {any} Sends the given child to the bottom of this group so it renders below
game : Phaser.Game A reference to the currently running game
Page 1 of 28