ignoreDestroy : boolean A group with ignoreDestroy set to true ignores all calls to its destroy
removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.
createMultiple(quantity, key, frame, exists) → {array}
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
game : Phaser.Game A reference to the currently running game
countLiving() → {integer} Get the number of living children in this group. Returns
forEachDead(callback, callbackContext, args) Call a function on each dead child in this group. See
lockRender : boolean If false Phaser will automatically render the display list every update. If true
lerp : Phaser.Point The linear interpolation value
Page 1 of 28