onChildInputOver : Phaser.Signal This Signal is dispatched
getFirstDead(createIfNull, x, y, key,
removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.
sort(key, order) Sort the children in the group according to a particular
ignoreDestroy : boolean A group with ignoreDestroy set to true ignores all calls to its destroy
[readonly] randomY : number Gets a random integer which is lesser than or equal to the current
physicsBodyType : integer If enableBody
getClosestTo(object, callback, callbackContext) → {any}
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
onChildInputDown : Phaser.Signal This Signal is dispatched
Page 1 of 13