remove(child, destroy, silent) → {boolean}
getFirstDead(createIfNull, x, y, key,
[readonly] randomY : number Gets a random integer which is lesser than or equal to the current
forEachDead(callback, callbackContext, args) Call a function on each dead child in this group. See
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
sort(key, order) Sort the children in the group according to a particular
removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.
onChildInputDown : Phaser.Signal This Signal is dispatched
ignoreDestroy : boolean A group with ignoreDestroy set to true ignores all calls to its destroy
multiplyAll(property, amount, checkAlive, checkVisible) Multiplies the given property by the amount on all children in this group.
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