[readonly] z : integer The z-depth value of this object within its parent container/Group
[readonly] randomY : number Gets a random integer which is lesser than or equal to the current
rotation : number The angle of rotation of the group container, in radians. This will adjust the group container itself
getRandom(startIndex, length) → {any} Returns
[readonly] total : integer Total number of existing children in the group.
getClosestTo(object, callback, callbackContext) → {any}
getFirstDead(createIfNull, x, y, key,
onChildInputDown : Phaser.Signal This Signal is dispatched
sendToBack(child) → {any} Sends the given child to the bottom of this group so it renders below
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
Page 1 of 13