[readonly] total : integer Total number of existing children in the group.
getClosestTo(object, callback, callbackContext) → {any}
onChildInputDown : Phaser.Signal This Signal is dispatched
sendToBack(child) → {any} Sends the given child to the bottom of this group so it renders below
rotation : number The angle of rotation of the group container, in radians. This will adjust the group container itself
getFirstDead(createIfNull, x, y, key,
[readonly] randomY : number Gets a random integer which is lesser than or equal to the current
addAll(property, amount, checkAlive, checkVisible) Adds the amount to the given property on all children in this group. Group
ignoreDestroy : boolean A group with ignoreDestroy set to true ignores all calls to its destroy
physicsBodyType : integer If enableBody
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