onChildInputDown : Phaser.Signal This Signal is dispatched
ignoreDestroy : boolean A group with ignoreDestroy set to true ignores all calls to its destroy
multiplyAll(property, amount, checkAlive, checkVisible) Multiplies the given property by the amount on all children in this group.
countLiving() → {integer} Get the number of living children in this group. Returns
physicsBodyType : integer If enableBody
y : number The y coordinate of the group container. You can adjust the group container itself by modifying its coordinates
rotation : number The angle of rotation of the group container, in radians. This will adjust the group container itself
[readonly] z : integer The z-depth value of this object within its parent container/Group
[readonly] total : integer Total number of existing children in the group.
addAll(property, amount, checkAlive, checkVisible) Adds the amount to the given property on all children in this group. Group
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