forEachDead(callback, callbackContext, args) Call a function on each dead child in this group. See
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
onChildInputOver : Phaser.Signal This Signal is dispatched
onChildInputDown : Phaser.Signal This Signal is dispatched
ignoreDestroy : boolean A group with ignoreDestroy set to true ignores all calls to its destroy
getClosestTo(object, callback, callbackContext) → {any}
rotation : number The angle of rotation of the group container, in radians. This will adjust the group container itself
getFirstDead(createIfNull, x, y, key,
countLiving() → {integer} Get the number of living children in this group. Returns
removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.
Page 1 of 13