World#onChildInputDown

onChildInputDown : Phaser.Signal

This Signal is dispatched whenever a child of this Group emits an onInputDown signal as a result
of having been interacted with by a Pointer. You can bind functions to this Signal instead of to
every child Sprite.

This Signal is sent 2 arguments: A reference to the Sprite that triggered the signal, and
a reference to the Pointer that caused it.

Inherited From
Source code: core/Group.js (Line 161)
doc_phaser
2017-02-14 11:21:23
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