getFirstDead(createIfNull, x, y, key,
forEachDead(callback, callbackContext, args) Call a function on each dead child in this group. See
countLiving() → {integer} Get the number of living children in this group. Returns
addAll(property, amount, checkAlive, checkVisible) Adds the amount to the given property on all children in this group. Group
physicsBodyType : integer If enableBody
onChildInputOver : Phaser.Signal This Signal is dispatched
[readonly] z : integer The z-depth value of this object within its parent container/Group
createMultiple(quantity, key, frame, exists) → {array}
sort(key, order) Sort the children in the group according to a particular
getClosestTo(object, callback, callbackContext) → {any}
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