[readonly] randomY : number Gets a random integer which is lesser than or equal to the current
rotation : number The angle of rotation of the group container, in radians. This will adjust the group container itself
getRandom(startIndex, length) → {any} Returns
getClosestTo(object, callback, callbackContext) → {any}
onChildInputDown : Phaser.Signal This Signal is dispatched
remove(child, destroy, silent) → {boolean}
physicsBodyType : integer If enableBody
y : number The y coordinate of the group container. You can adjust the group container itself by modifying its coordinates
[readonly] total : integer Total number of existing children in the group.
multiplyAll(property, amount, checkAlive, checkVisible) Multiplies the given property by the amount on all children in this group.
Page 2 of 13