World#addAt()
  • References/Game Development/Phaser/Core/World

addAt(child, index, silent) → {

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World#xy()
  • References/Game Development/Phaser/Core/World

xy(index, x, y) Positions the child found at the given index within this group to the given x and y coordinates. Parameters

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World#checkProperty()
  • References/Game Development/Phaser/Core/World

checkProperty(child, key, value, force) → {boolean} Checks a property

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World#removeFromHash()
  • References/Game Development/Phaser/Core/World

removeFromHash(child) → {boolean} Removes a child of this Group from the hash array.This call

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World#getBottom()
  • References/Game Development/Phaser/Core/World

getBottom() → {any} Returns the child at the bottom of this group. The bottom child the child

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World#pendingDestroy
  • References/Game Development/Phaser/Core/World

pendingDestroy : boolean A Group is that has pendingDestroy set to true is flagged to have its destroy

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World#inputEnableChildren
  • References/Game Development/Phaser/Core/World

inputEnableChildren : boolean A Group with inputEnableChildren set to true will automatically call inputEnabled

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World#callAll()
  • References/Game Development/Phaser/Core/World

callAll(method, context, args) Calls a function, specified by name, on all on children. The function

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World#left
  • References/Game Development/Phaser/Core/World

left : number The left coordinate of this Group. It is derived by calling getBounds, calculating the Groups

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World#contains()
  • References/Game Development/Phaser/Core/World

contains(child) → {Boolean} Determines whether the specified display object is a child of the D

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