World#create()
  • References/Game Development/Phaser/Core/World

create(x, y, key, frame, exists, index)

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World#centerX
  • References/Game Development/Phaser/Core/World

[readonly] centerX : number Gets the X position corresponding to the center point of the world

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World#resize()
  • References/Game Development/Phaser/Core/World

resize(width, height) Updates the size of this world. Note that this doesn't modify the world x/y coordinates, just the width and height

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World#iterate()
  • References/Game Development/Phaser/Core/World

iterate(key, value, returnType, callback, callbackContext, args)

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World#getFurthestFrom()
  • References/Game Development/Phaser/Core/World

getFurthestFrom(object, callback, callbackContext) → {any}

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World#contains()
  • References/Game Development/Phaser/Core/World

contains(child) → {Boolean} Determines whether the specified display object is a child of the D

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World#alpha
  • References/Game Development/Phaser/Core/World

alpha : number The alpha value of the group container. Inherited From

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World#callAll()
  • References/Game Development/Phaser/Core/World

callAll(method, context, args) Calls a function, specified by name, on all on children. The function

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World#removeAll()
  • References/Game Development/Phaser/Core/World

removeAll(destroy, silent, destroyTexture) Removes

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World#pendingDestroy
  • References/Game Development/Phaser/Core/World

pendingDestroy : boolean A Group is that has pendingDestroy set to true is flagged to have its destroy

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