onChildInputDown : Phaser.Signal This Signal is dispatched
ignoreDestroy : boolean A group with ignoreDestroy set to true ignores all calls to its destroy
rotation : number The angle of rotation of the group container, in radians. This will adjust the group container itself
physicsBodyType : integer If enableBody
createMultiple(quantity, key, frame, exists) → {array}
y : number The y coordinate of the group container. You can adjust the group container itself by modifying its coordinates
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
getRandom(startIndex, length) → {any} Returns
removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.
[readonly] randomY : number Gets a random integer which is lesser than or equal to the current
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